Hi pymike,I don't understand what you are doing here. If you load an image with per-pixel alpha, the returned surface will also have per-pixel alpha. All convert_alpha() may do here is improve performance by formating the surface to match the display. Of course this is with Pygame 1.9.1. Earlier Pygames may have a problem with 32bit to 32bit surface blits.
Lenard Lindstrom pymike wrote:
Aha! Figured it out! def load_strip(filename, width): imgs = [] img = load_image(filename) for x in range(img.get_width()/width): * i = pygame.Surface((width, img.get_height())).convert_alpha() i = i.convert_alpha() i.fill((255,255,255,0))* i.blit(img, (-x*width, 0)) imgs.append(i) return imgs Everything's working awesome now. -- - pymike