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Re: [pygame] Surfaces with Transparent Backgrounds



On Fri, Aug 21, 2009 at 7:39 AM, Rolf Sievers <rolf.sievers@xxxxxxxx> wrote:
Hi, I don't know Pygame that well and have never used subsurfaces
but it it looks kinda interesting. Would you do the subsurface
approach in the following way?


def load_strip(filename, width):
 imgs = []
 img = load_image(filename)
 for x in range(img.get_width()/width):
     i = img.subsurface(pygame.Rect(-x*width, 0, width, img.get_height()))

     imgs.append(i)
 return imgs


Oh wow, that does work. I had to remove the minus sign in -x*width, but otherwise it works fantastic.

Thanks guys. :)

--
- pymike