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Re: [pygame] frame independant movement



> In other words, use a small enough time step that the difference
> is not big enough to be a problem. But if you're doing that, you
> might as well pick one sufficiently small time step and use a
> variable number of them per frame, so that the physics is
> always predictable whatever the frame rate.

While we're on the time topic, is there an easy way to do slo-mo, a la
Peggle Extreme Fever or a Burnout multi-car pileup?

Alan