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Re: [pygame] very slow pygame.init() under Snow Leopard



Hi John,

I have experimented with lazy importing of Pygame modules. Modules are only loaded when directly accessed. It does decrease Pygame startup time. I am considering adding it to Pygame 1.9.2. If there is interest I can make it a priority. The main roadblock was making lazy imports optional. I think I have solved that.

Lenard Lindstrom

On 26/08/11 09:46 AM, John Jameson wrote:
Yes, thanks, this did help on one little program so far. If I knew which package(s) were really slow at loading then it'd be great if there were a python command like "from pygame import all but xxx" ;-)




From: Jack Anderson <corporalmustard@xxxxxxxxx <mailto:corporalmustard@xxxxxxxxx>>
Reply-To: <pygame-users@xxxxxxxx <mailto:pygame-users@xxxxxxxx>>
Date: Fri, 26 Aug 2011 09:30:35 -0700
To: <pygame-users@xxxxxxxx <mailto:pygame-users@xxxxxxxx>>
Subject: Re: [pygame] very slow pygame.init() under Snow Leopard

Init() from my understanding is just a shortcut to call all of the initialization functions on the main pygame packages, it is likely a specific pygame package which is causing the slowdown, try calling the init() functions on only the packages you need, i.e. display, mixer, etc. And see if that helps. At the very least, we'll have a better idea of which packages are causing slowdown.

On Fri, Aug 26, 2011 at 8:58 AM, John Jameson <jwing45@xxxxxxxxx <mailto:jwing45@xxxxxxxxx>> wrote:

    I have a new Macbook Pro running 10.6 Snow Leopard and when I run
    any pygame code that calls pygame.init() it takes literally about
    10 seconds to complete the call. Other examples, like "Samegame"
    are quite elaborate but don't call init() and start up
    immediately. Any thoughts anyone?  I installed python 2.6 via
    Macports (64bit) with Pygame 1.9.
    best,
    John