[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

Re: [pygame] SDL 2.0



I started a pygame port based off Marcus's CTypes work. I think it is the best way to go for an SDL 2 pygame.Â

Some things are harder, like full SDL 2 support would require versions of code on some functions for rastarized, openGL, and DirectX. Things like 'line width' aren't supported, so I had to code those. Not too bad under OpenGL, but the other modes...

Some things are easier. Like scaling bitmaps, something we don't have support for now.

Are there other people that wish to work on it?

Paul Vincent Craven


On Fri, Aug 16, 2013 at 7:32 PM, Lenard Lindstrom <len-l@xxxxxxxxx> wrote:
Hi Andrew,

Marcus von Appen has "pygame2" as a synonym for PyGame Reloaded. I noticed, though, that PyGame Reloaded was discontinued (1) in favor of PySDL2. So if there will be no confusion and Marcus is agreeable, then I second "PyGame 2.0".

Lenard

(1) https://code.google.com/p/pgreloaded/


On 13-08-16 01:26 PM, Andrew Barlow wrote:
I favour this hugely.
I'd love to have a feature freeze on 1.9.2... squish any final bugs on it... start SDL2 port for a PyGame 1.9.10 (Maybe even just PyGame 2.0?)


On 16 August 2013 21:12, Lenard Lindstrom <len-l@xxxxxxxxx <mailto:len-l@xxxxxxxxx>> wrote:

  Hi,

  I recommend we put a feature freeze of Pygame 1.9.2. Personally, I
  still want to see Pygame 1.9.2 reach release status. I expect
  identifying existing bugs in Pygame 1.9.2 is easier than chasing
  them down later in an SDL 2 port. Otherwise, I would rather put
  time into an SDL2 port than patching the 1.9.2.

  The SDL2 port of PygameâââPygame 1.9,10?âââcan be a fork of Pygame
  1.9.2. Debugging of Pygame 1.9.2 would continue, with fixes merged
  into the SDL2 port. To reduce workload, Pygame 1.9.2 debugging can
  be limited to code that servives in the SDL2 port.

  Lenard


  On 13-08-13 01:37 AM, Renà Dudfield wrote:

    Happy days...


    SDL 2.0 is released!

    http://lists.libsdl.org/pipermail/sdl-libsdl.org/2013-August/089854.html

    """
    These are the most important new features in SDL 2.0:

      - Full 3D hardware acceleration
      - Support for OpenGL 3.0+ in various profiles (core,
    compatibility,
      debug, robust, etc)
      - Support for OpenGL ES
      - Support for multiple windows
      - Support for multiple displays
      - Support for multiple audio devices
      - Android and iOS support
      - Simple 2D rendering API that can use Direct3D, OpenGL,
    OpenGL ES, or
      software rendering behind the scenes
      - Force Feedback available on Windows, Mac OS X and Linux
      - XInput and XAudio2 support for Windows
      - Atomic operations
      - Power management (exposes battery life remaining, etc)
      - Shaped windows
      - 32-bit audio (int and float)
      - Simplified Game Controller API (the Joystick API is
    still here, too!)
      - Touch support (multitouch, gestures, etc)
      - Better fullscreen support
      - Better keyboard support (scancodes vs keycodes, etc).
      - Message boxes
      - Clipboard support
      - Basic Drag'n'Drop support
      - Proper unicode input and IME support
      - A really powerful assert macro
      - Lots of old annoyances from 1.2 are gone
      - Many other things!
    """