Also I started writing a proposal to a couple of people from the PSF who have been in contact about supporting pygame. I will share a draft publicly when it's further along before I start discussing it with them.Last sprint I,Hellos,as announced on the website and twitter... I'm going to do another sprint this weekend. To coincide with the Berlin creative coding code jam.I got a mac setup at home which will be dedicated to mac builds/tests. I'm going to keep that mac on the previous version of OS X and keep my main development mac on the latest version of OS X. Once this is setup we will have at least iOS, OS X, Windows, and Ubuntu being tested. I could also set up a build bot for android on the mac build machine as well. Or maybe android can be done on travisci?
- spent quite some time updating the website code to work on modern ubuntu.
- this blocked getting anything new deployed.
- started on stack overflow integration
- it just does an API search based on the pygame tag and returns the latest.
- I'm considering having links to sort based highest question etc.
- met with a bunch of people into 'creative coding', many of whom use processing but also some of which have used pygame before.
- reworked the wiki rendering code to ouput into static html files.
- there's still a bug where extra attributes are added to <img> tags which causes the travisci build badge to not display.
- Added the 'Hacking' wiki page onto the 'make' part of the hifi site.
- the make part of the website is all about making pygame.
- Did some drawings of how the new downloads section could look.
- copied all of the binaries from /ftp/ into a new repo.
- decided to separate out website JS code into various jquery plugins. And python code into a python package hosted on pypi/bitbucket. So other people can contribute to website development too.
This weekend I will concentrate on,
- DONE. hifi website deployed as default index page.
- DONE. basic stack overflow.
- build bots up and running.
- DONE. travisci build badge.
- appveyor, set up pygame account, try to get it building.
- consider how to get a launchpad build badge image. (rss or scraping, generate image with pygame maybe?)
- schedule in some regular development days.
best,On Thu, Jul 16, 2015 at 1:49 PM, Renà Dudfield <renesd@xxxxxxxxx> wrote:On Thu, Jul 16, 2015 at 11:31 AM, Renà Dudfield <renesd@xxxxxxxxx> wrote:My main goals for the sprint:Hellos,
I'm going to the co.up co-working space in Berlin this weekend to work on pygame stuff. There's a creative coding jam (http://www.meetup.com/opentechschool-berlin/events/222708141/) there, and also an Open Tech School sessions running with beginner python programmers ( http://www.meetup.com/opentechschool-berlin/events/223058002/ ). There's often pygame people at these things, so maybe some people will be interested in helping.
- get build page results aggregation up. (so people can easily see which platforms are failing). Also fix any broken build bots. https://bitbucket.org/pygame/pygame/issues/154/set-up-more-build-bots
- make new website default for front end. It currently sits on http://pygame.org/hifi.html https://bitbucket.org/pygame/pygame/issues/252/new-website-default-front-page
- New downloads page design. Driven by a repo holding the binaries. https://bitbucket.org/pygame/pygame/issues/152/downloads-for-website-via-a-repository
- get basic 'lofi' separate static html pages generated. (the non _javascript_ pages) https://bitbucket.org/pygame/pygame/issues/253/lofi-non-_javascript_-static-html-pages
- pip install related issues. https://bitbucket.org/pygame/pygame/issues/59/pygame-has-no-pypi-page-and-cant-be
- tend the pull request garden.
If anyone else wants to join in, it'd be good to know what things you're going to be working on :)
Also, for those not in Berlin... I'll pay some attention to the pygame irc.
best,