On Thu, Jul 16, 2015 at 11:31 AM, Renà Dudfield <renesd@xxxxxxxxx> wrote:My main goals for the sprint:Hellos,
I'm going to the co.up co-working space in Berlin this weekend to work on pygame stuff. There's a creative coding jam (http://www.meetup.com/opentechschool-berlin/events/222708141/) there, and also an Open Tech School sessions running with beginner python programmers ( http://www.meetup.com/opentechschool-berlin/events/223058002/ ). There's often pygame people at these things, so maybe some people will be interested in helping.
- get build page results aggregation up. (so people can easily see which platforms are failing). Also fix any broken build bots. https://bitbucket.org/pygame/pygame/issues/154/set-up-more-build-bots
- make new website default for front end. It currently sits on http://pygame.org/hifi.html https://bitbucket.org/pygame/pygame/issues/252/new-website-default-front-page
- New downloads page design. Driven by a repo holding the binaries. https://bitbucket.org/pygame/pygame/issues/152/downloads-for-website-via-a-repository
- get basic 'lofi' separate static html pages generated. (the non _javascript_ pages) https://bitbucket.org/pygame/pygame/issues/253/lofi-non-_javascript_-static-html-pages
- pip install related issues. https://bitbucket.org/pygame/pygame/issues/59/pygame-has-no-pypi-page-and-cant-be
- tend the pull request garden.
If anyone else wants to join in, it'd be good to know what things you're going to be working on :)
Also, for those not in Berlin... I'll pay some attention to the pygame irc.
best,