Hello everyone, This is just a quick message to inform you that Matthew Roe have been working again on his PYGGEL project for a few months now. PYGGEL is described as a “OpenGL powered 2D/3D prototyping game engine”. It works using Pygame but also PyOpenGL and Numpy. You can see a small showcase of games using it on the Pygame website. According to the names
of the branches I think it his efforts shouldn’t stay hidden and we should keep a close look at this very interesting project. Maybe PYGGEL could benefit from the knowledge of the Pygame developers in terms of techniques to refactor code, do better unit-testing and continuous integration. Best regards, Marc-Alexandre |