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Re: [pygame] Network



On Tue, 11 Dec 2001, Gustavo Niemeyer wrote:

>Hi!
>
>> Well, I'm no networks expert, but one idea does occur to me.  There is 
>> probably no easier way to make the network connections themselves than using 
>> sockets, but there is most likely a much easier way to deal with the data 
>> sent between clients.  Namely, you could use some of Python's built-in 
>> encoding and decoding facilities like Pickle or maybe some XML stuff to 
>> simplify encoding and parsing messages from client to server and vice versa.
>
>Have you ever heard about soap!? ;-)

Or if you want some XML-stuff XMLRPC is even easier:

	http://www.pythonware.com/products/xmlrpc/

Doesn't get any easier than that.

-- 
    - "Remember -- that which does not kill us can only make us stronger."
    - "And that which does kill us leaves us dead!"
                                           -- Terry Pratchett, Carpe Jugulum

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