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Re: [pygame] Network
On Tue, 11 Dec 2001, Gustavo Niemeyer wrote:
>Hi!
>
>> Well, I'm no networks expert, but one idea does occur to me. There is
>> probably no easier way to make the network connections themselves than using
>> sockets, but there is most likely a much easier way to deal with the data
>> sent between clients. Namely, you could use some of Python's built-in
>> encoding and decoding facilities like Pickle or maybe some XML stuff to
>> simplify encoding and parsing messages from client to server and vice versa.
>
>Have you ever heard about soap!? ;-)
Or if you want some XML-stuff XMLRPC is even easier:
http://www.pythonware.com/products/xmlrpc/
Doesn't get any easier than that.
--
- "Remember -- that which does not kill us can only make us stronger."
- "And that which does kill us leaves us dead!"
-- Terry Pratchett, Carpe Jugulum
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