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Re: [pygame] Network
Hi!
> Well, I'm no networks expert, but one idea does occur to me. There is
> probably no easier way to make the network connections themselves than using
> sockets, but there is most likely a much easier way to deal with the data
> sent between clients. Namely, you could use some of Python's built-in
> encoding and decoding facilities like Pickle or maybe some XML stuff to
> simplify encoding and parsing messages from client to server and vice versa.
Have you ever heard about soap!? ;-)
http://freshmeat.net/projects/soappy/
--
Gustavo Niemeyer
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