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Re: [pygame] Network



Hi!

> Well, I'm no networks expert, but one idea does occur to me.  There is 
> probably no easier way to make the network connections themselves than using 
> sockets, but there is most likely a much easier way to deal with the data 
> sent between clients.  Namely, you could use some of Python's built-in 
> encoding and decoding facilities like Pickle or maybe some XML stuff to 
> simplify encoding and parsing messages from client to server and vice versa.

Have you ever heard about soap!? ;-)

http://freshmeat.net/projects/soappy/

-- 
Gustavo Niemeyer

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