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Re: [pygame] Pygame and OpenGL



On Thu, 13 Dec 2001 19:34, Jan Ekholm wrote:
> Anyway, the book is highly recommended, and if you don't learn OpenGL from
> it you don't learn it from anything. For special more advanced tricks,
> such as culling, texture mapping hacks etc you'll have to read some
> www-stuff.

Yep, there's a _lot_ of good resources out there. I'm using stuff I picked up 
at www.gametutorials.com to develop some frustum culling and octree handling 
routines in C to speed up my python opengl stuff. I'll be making code 
available any day now... :)

Some quickie bookmarks for people:
GameDev:
   http://www.gamedev.net/
   http://nehe.gamedev.net/
The Red Book, online:
   http://ask.ii.uib.no/ebt-bin/nph-dweb/dynaweb/SGI_Developer/OpenGL_PG/
World of Mathematics:
   http://mathworld.wolfram.com/
OpenGL tutorials:
   http://www.lighthouse3d.com/opengl/tutorials.shtml
Game development search engine:
   http://www.gdse.com/
   http://www.gdse.com/servlet/com.dungeon.links?section=50
Game tutorials:
   http://www.gametutorials.com


       Richard
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