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Re: [pygame] Pygame and OpenGL
On Thu, 13 Dec 2001 19:34, Jan Ekholm wrote:
> Anyway, the book is highly recommended, and if you don't learn OpenGL from
> it you don't learn it from anything. For special more advanced tricks,
> such as culling, texture mapping hacks etc you'll have to read some
> www-stuff.
Yep, there's a _lot_ of good resources out there. I'm using stuff I picked up
at www.gametutorials.com to develop some frustum culling and octree handling
routines in C to speed up my python opengl stuff. I'll be making code
available any day now... :)
Some quickie bookmarks for people:
GameDev:
http://www.gamedev.net/
http://nehe.gamedev.net/
The Red Book, online:
http://ask.ii.uib.no/ebt-bin/nph-dweb/dynaweb/SGI_Developer/OpenGL_PG/
World of Mathematics:
http://mathworld.wolfram.com/
OpenGL tutorials:
http://www.lighthouse3d.com/opengl/tutorials.shtml
Game development search engine:
http://www.gdse.com/
http://www.gdse.com/servlet/com.dungeon.links?section=50
Game tutorials:
http://www.gametutorials.com
Richard
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