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Re: [pygame] Pygame and OpenGL
On Thu, Dec 13, 2001 at 07:42:59PM +1100, Richard Jones wrote:
> On Thu, 13 Dec 2001 19:34, Jan Ekholm wrote:
> > Anyway, the book is highly recommended, and if you don't learn OpenGL from
> > it you don't learn it from anything. For special more advanced tricks,
> > such as culling, texture mapping hacks etc you'll have to read some
> > www-stuff.
>
> Yep, there's a _lot_ of good resources out there. I'm using stuff I picked up
> at www.gametutorials.com to develop some frustum culling and octree handling
> routines in C to speed up my python opengl stuff. I'll be making code
> available any day now... :)
Sounds good. Cant wait to get my teeth into it. The culling stuff will definately help speed wise :)
Crispin
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