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Re: [pygame] Pygame and OpenGL



On Thu, 13 Dec 2001 20:27, crispin@iinet.net.au wrote:
> On Thu, Dec 13, 2001 at 07:42:59PM +1100, Richard Jones wrote:
> > On Thu, 13 Dec 2001 19:34, Jan Ekholm wrote:
> > > Anyway, the book is highly recommended, and if you don't learn OpenGL
> > > from it you don't learn it from anything. For special more advanced
> > > tricks, such as culling, texture mapping hacks etc you'll have to read
> > > some www-stuff.
> >
> > Yep, there's a _lot_ of good resources out there. I'm using stuff I
> > picked up at www.gametutorials.com to develop some frustum culling and
> > octree handling routines in C to speed up my python opengl stuff. I'll be
> > making code available any day now... :)
>
> Sounds good. Cant wait to get my teeth into it. The culling stuff will
> definately help speed wise :)

I mostly have to figure out the interface. I'll be writing two pieces of 
functionality - an octree store and a frustum culler. These will basically 
take python objects of some sort - I'm just not sure what yet :)


    Richard
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