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Re: [pygame] Whose fault? IDLE, PyGame, or TKinter?



Andy Sy wrote:

> Python together with IDLE (or a different 
> interpreted environment perhaps?) should make 
> for one of the most excellent environment for 
> interactive experimentation with graphics APIs 
> like PyGame and OpenGL. The scripting possibilities 
> are potentially unlimited.


the problem is, as you guessed. IDLE and pythonwin launch the programs 
they run in the same process as the editor. that means if the running 
program locks up a bit, the editor locks up too. this is mainly a 
problem with the editors not cleanly running the programs.

i've already seen someone mention the idle fork handles this cleanly. 
also the SCiTE editor does a great job of running the programs 
separately and cleanly.

i think when SDL quits, it makes calls to shutdown the entire process on 
windows. that is cause of some problems on "shared environment" editors 
like idle and pythonwin.

anyways, go with another editor, or use the tried and true; separate 
editor and command shell combo :]



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