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Re: [pygame] Fun with C modules
On Fri, 21 Dec 2001, Pete Shinners wrote:
>Richard Jones wrote:
>
>> So anyway, I just _tried_ that approach. All that hard work I'd put into the
>> octree/frustum stuff. *sigh*
>>
>> So I can't _change_ the landscape, and now I understand why that doesn't
>> happen in games. Instead of stuffing my triangles into the octree, I just
>> stuffed them into a display list. Frame rate went up from 42fps to 88fps.
>> Without me converting any of the tris to tristrips.
>>
>> Lesson learnt for today :)
>
>stuff each octree into a display list, and you can still use both. then
>you can just draw all the polys in an octree with a single call.
Maybe I should read all responses before responding myself...
--
"Bingeley bingeley beep!"
-- The Personal Disorganizer, Terry Pratchett in Feet of Clay
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