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[pygame] wxpython and pygame
hi again
another question.
I am still trying to use both wxpython and pygame together.
reasons : I need to be able to have menus (contextual and pulldown) but
also to detect file drop actions into the stage if possible.
I also need to access some system functionality like open a "file open"
dialogue box or "save as" etc...
My project is an strange application that is somewhere between a game
and a "normal" software.
I am not sure if I could achive this just by using wxpython but look sto
me more complex and so far i like pygame better.
The main problem i find is that because pygame is not imported in the
headers of the program if i define some classes that use pygame within
some of the methods (like any sprite) then i get errors coz pygame hasnt
been defined yet.
I have been doing al kinds of experiments with no luck.
Then if i define pygame on the headers the wxpython open up in another
window. This could actually suit very well what i am doing but doesnt
seem to be very stable and i guess its just a very naughty way to do things.
Anyone has an example of integrating both wxpython and pygame that is
not the one in the wiki?
An alternative to this would be to run two separated programs, one
containing the pygame and the other running the wxpython gui and get
them comunicating but i guess there are thousand of methods to achive
this. Thats why i am trying to run an exe from python in paralel to the
main python app.
i am not sure that i have explained very well my problem but i dont
think i can do better, sorry.
thanks for the help!!
--
enrike ::