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Re: [pygame] pyopengl and pygame



> does anybody use the pyopengl with pygame?? is it stable and suitable for 3D engine develop??

Yes on the stability question.   Some might say too stable, in that
pyopengl lags the current version of openGL a bit.

I have been using it for a 3D engine, and have had good results so far.   
http://pduel.sourceforge.net/spyre/

My models have all been fairly simple shaded surfaces, but my
non-hardware-accelerated development machine has no problem rendering
fast enough to keep up with the 24 frames/sec controlled redraw
frequency.

David
-- 
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Pitcher's Duel -> pduel.sourceforge.net