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Re: [pygame] Pygame problems on Linux



What about your library paths?  Did you make sure to update them with
your Python libraries?


On Thu, 30 Dec 2004 09:39:15 +0000 (GMT), David Holland
<davholla2002@xxxxxxxxxxx> wrote:
> Matt, 
>   
> I had lots of problems, here is a reference that could help you. 
> http://www.linuxforum.com/forums/index.php?showtopic=74595&hl=pygame 
> In the end though I solved it by reinstalling Linux with pygame included but
> I think that was neccessary because of mistakes that I made.
> I hope that is of some use.
> 
> Matt Bailey <mattb@xxxxxxxxxx> wrote:
>  
> Howdy,
> 
> Just got Linux installed again, and am trying to install Pygame on it. I'm 
> using Slackware 9.x and compiling from Pygame 1.6.2 source, with Python 
> 2.3.1. After compiling the SDL_mixer, SDL_image, and SDL_font libs, Pygame 
> recognizes these and compiles ok with them, but my game (and other games, in
> the examples directory) doesn't run. Well, it runs, but does nothing. No 
> errors, no screen appears or anything, the terminal just sits there until I 
> stop it.
> Earlier, before I had the mixer, image, and fonts libs installed (my game 
> uses mixer and image), I'd see the Pygame window momentarily pop up, the 
> terminal would spit out some errors about mixer not being present, and it 
> stopped. It looks like the hang-up happens after importing everything but 
> before calling pygame.init().....after hitting Ctrl-c a couple times to kill
> the thing, I see the message I put in to be printed after pygame.init(), and
> a window briefly appears. My guess is it's hanging on pygame.init().
> Any ideas? I've also hit a solid brick wall on getting numeric and smpeg to 
> compile, but I won't bore you with that. :P (I don't need numeric at all,
> and 
> will only need smpeg if/when I decide to use MP3's for music in my game). I 
> really don't want to have to keep running back to Windows just to work on my
> game. >:(
> Strangely, before I installed the extra SDL stuff and recompiled Pygame to 
> support these, the code got past the init function and got to the point
> where 
> I defined sounds, because it threw an error at the first line of sound stuff
> (which happens after init) about there not being any mixer.
> 
> -Matt Bailey
> 
> PS: Here's the apparant hang-up, according to strace (last two lines that 
> strace show): 
> 
> access ("/dev/dsp0", F_OK = 0
> open ("/dev/dsp0", 0_WRONLY
> 
> 
> 
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-- 
Andrew Ulysses Baker
"failrate"