User-agent: Mozilla Thunderbird 1.0.7 (Windows/20050923)
Knapp wrote:
I think I don't understand you question.
Are you maping a 2d pixel map to a 3d triangle surface and want to know how
to do it?
Basically, yes. I have a polygon defined in the texture map (2d), and a
polygon defined in the model (3d). For each pixel in the texture map,
what would its 3D vertices be?