That's all a bit greek right now, but I will learn how to use it and
ask again. Thanks so far. Johan Ben Olsen wrote: Marcus includes a large selection of examples to look at in the "doc" directory. But the basic idea is: 1) Create a Renderer 2) Set up whatever widgets you need in the various game classes you've written 3) Add the widgets to the Renderer Personally I like to have all my game classes inherit from ocempgui.object.BaseObject, so that I can easily control which signals (the Renderer version of Events) get picked up by which objects. The guiclient.py in the "chat" examples is a good place to see how to do that. Ben-----Original Message----- From: owner-pygame-users@xxxxxxxx [mailto:owner-pygame-users@xxxxxxxx]OnBehalf Of Johan Geldenhuys Sent: Wednesday, December 21, 2005 2:28 PM To: pygame-users@xxxxxxxx Subject: Re: [pygame] How to add text boxes and buttons Downloading it now over my GPRS internet connection, so it's a bitslow.It looks great though. For learning, what is the best way going about it? Creating rectsin/onthe surface? I'm still learning the lingo. ;-) Johan |