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Re: [pygame] Why does my ball vibrate?
Michael George wrote:
I've thought of writing a game with physics operating at the quantum
scale, but I couldn't think of anything interesting.
Some things you might be able to exploit:
* Non-commuting observables - an object that you can determine
two different things about, but not both at the same time.
Observing one makes the other indeterminate, so by making
alternating observations you can change its state.
* Interference - something can happen two mutually exclusive
ways, but to achieve a desired outcome it has to happen
both ways at the same time. You achieve this by closing
your eyes and not watching what happens.
* Entanglement - two distant objects are connected in such
a way that observing something about one of them has an
effect on the other.
--
Greg