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Re: [pygame] Playing MP3 problem (background noise)



Well..., I've been looking around and I'm almost convinced that this isn't an pygame/SDL problem. Since it also happens to .ogg and .wav files and I have the same problem when using play (sox) to play an wav file, but not with other players like mplayer. It seems some kind of ALSA init stuff.

Thanks,
Nelson
Luke Paireepinart wrote:
Nelson wrote:
Hi,

The scenario is an fully updated FC6, with the SDL.mixer recompiled to enable mp3 support like this: 1) download SDL_mixer-1.2.7-2.fc6.src.rpm from source rpm repository. 2) rpm -i SDL_mixer-1.2.7-2.fc6.src.rpm 3) cd /usr/src/redhat/SPECS 4) edit SDL_mixer.spec, and change line 48 from: %configure --disable-dependency-tracking --disable-static to %configure --disable-dependency-tracking --disable-static --enable-music-mp3 5) build the rpms: rpmbuild -bb SDL_mixer.spec 6) install: cd /usr/src/redhat/RPMS/i386; rpm -i SDL_mixer-1.2.7-2.i386.rpm; rpm -i SDL_mixer-devel-1.2.7-2.i386.rpm 7) yum install pygame pygame-devel


  The code is:
import pygame
pygame.init()
pygame.mixer.init()
pygame.mixer.music.load('s.mp3')
pygame.mixer.music.play()
while 1:
      pass

The s.mp3 is an valid MP3 that mplayer plays without problems, but the above code plays the mp3 with an annoying background noise (it looks like an very old vinyl LP disc). Is this an pygame problem or an SDL problem? Did anyone had the same problem (i tryed on 2 different systems with the same effect (FC6 and CentOS5).

Thanks,
Nelson

Lots of other people had this problem when Feisty Fawn came out. Look in the archives and see if any of those fixes work for you.