Hello everybody! :)
I'm reading some code from pygame's web and I found something that I
don't really understand. I'll really apreciate your help ;)
###########
import sys, os
import random
import pygame
from pygame.locals import *
class Player(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self, self.containers)
self.image = pygame.Surface((16, 64))
self.image.fill((255, 255, 255), (2, 0, 12, 64))
self.image.fill((255, 255, 255), (0, 2, 16, 60))
self.rect = self.image.get_rect(midleft = (16, 240))
self._rect = pygame.Rect(self.rect) #######HERE IS THE
PROBLEM************
def update(self):
self._rect = Rect(self.rect)
key = pygame.key.get_pressed()
if key[K_UP]:
self.rect.move_ip(0, -5)
if key[K_DOWN]:
self.rect.move_ip(0, 5)
if self.rect.bottom > 480:
self.rect.bottom = 480
if self.rect.top < 0:
self.rect.top = 0
This is all the imports and a class from the game PyPong.pyw. It works
perfectly for me, but I don't _understand_ how the function Rect works
if here, the module pygame is imported with import pygame, not import
* from pygame.
I used python help and I only found help about:
pygame.Rect()
But I still don't understand why does it works. Cloud anyone explain it to me?
Thanks a lot.