[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

Re: [pygame] pygame.sprite.RenderUpdates() without arguments



> This creates a RenderUpdates group named .all
>
>>         Player.containers = self.all
>>         Computer.containers = self.all
>>         Ball.containers = self.all
>
> This makes three aliases for .all
>
So every time you talk about Payer.containers is like talking about self.all...

> Somewhere else in the code, sprites will be added to these containers.
>
Maybe here?

#The whole Player class
class Player(pygame.sprite.Sprite):

    def __init__(self):

        pygame.sprite.Sprite.__init__(self, self.containers) ####HERE??
        self.image = pygame.Surface((16, 64))
        self.image.fill((255, 255, 255), (2, 0, 12, 64))
        self.image.fill((255, 255, 255), (0, 2, 16, 60))
        self.rect = self.image.get_rect(midleft = (16, 240))
        self._rect = pygame.Rect(self.rect)
        print(self._rect)

    def update(self):
        self._rect = Rect(self.rect)

        key = pygame.key.get_pressed()
        if key[K_UP]:
            self.rect.move_ip(0, -5)
        if key[K_DOWN]:
            self.rect.move_ip(0, 5)

        if self.rect.bottom > 480:
            self.rect.bottom = 480
        if self.rect.top < 0:
            self.rect.top = 0
>
> ---
> James Paige
>
Thank you James