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Re: [pygame] Problem with py2exe



So basically, you run setup.py with a command, and it makes a binary using py2exe, py2app, or cx_freeze, depending on the command. Am I right?
> ----- Original Message -----
> From: "Adolfo De Unanue" <nano@xxxxxxxxxxxxxx>
> To: pygame-users@xxxxxxxx
> Subject: [pygame] Problem with py2exe
> Date: Sun, 28 Dec 2008 13:09:22 -0600
> 
> -----BEGIN PGP SIGNED MESSAGE-----
> Hash: SHA1
> 
> Hi all!
> Maybe this is not the forum, but I will ask this:
> 
> I am developing a pygame application, and the last week, my executable
> stop working after generate it with
> 
> python setup.py py2exe
> 
> my setup.py is pretty standard:
> 
> ======================================================================
> #!/usr/bin/env python
> # -*- coding: utf-8 -*-
> # utf-8
> 
> __author__ = "Adolfo De Unanue"
> __email__ =  "nano@xxxxxxxxxxxxxx"
> 
> # uso: python setup.py comando
> #
> # sdist  Construye una distribucion de código
> # py2exe  Construye un .exe (para Windoze)
> # py2app  Construye un .app (para Macintosh)
> # cx_freeze  Construye un binario para GNU/Linux
> #
> # Todo es colocado en el directorio dist
> #
> # Basado en el encontrado en http://www.pyweek.org/d/1995/ por Woodwolf
> 
> try:
>      import psyco
>      psyco.log()
>      psyco.full()
> except ImportError:
>      print "Psyco no instalado, proseguimos normal"
>      pass
> 
> NOMBRE_APP = "capacitador"
> ESTATUS = "Iteracion 6 (6-alpha)"
> 
> 
> cfg = {
>      'name':NOMBRE_APP,
>      'version':'0.5',
>      'description':'xxxxxxxxxxxxxxxxx',
>      'author':'xxxxxxxxxx',
>      'maintainer' : 'xxxxxxxxxxxx',
>      'maintainer_email' : 'xxxxxxx@xxxxxx',
>      'author_email':'xxxxxxxx@xxxxxxxxx',
>      'url':'http://xxxxxxxxxxxxxxxxxx',
>      
>      'py2exe.target':'',
>      'py2exe.icon':'imagenes/icono.ico', #64x64
>      'py2exe.binary':NOMBRE_APP, #leave off the .exe, it will be added
>      
>      'py2app.target':'',
>      'py2app.icon':'icon.icns', #128x128
>      
>      'cx_freeze.cmd':'~/src/cx_Freeze-3.0.3/FreezePython',
>      'cx_freeze.target':'',
>      'cx_freeze.binary':NOMBRE_APP,
>      }
>      
> 
> clasificacion = [
>            'Development Status :: ' + ESTATUS,
>            'Environment :: Console',
>            'Intended Audience :: End Users/Desktop',
>            'License :: GPL v3.0',
>            'Operating System :: MacOS :: MacOS X',
>            'Operating System :: Microsoft :: Windows',
>            'Operating System :: POSIX',
>            'Programming Language :: Python',
>            'Topic :: Office/Business',
>            ]
> 
> 
> 
> from distutils.core import setup, Extension
> try:
>      import py2exe
> except:
>      pass
> 
> 
> import sys
> import glob
> import os
> import shutil
> 
> 
> try:
>      cmd = sys.argv[1]
> except IndexError:
>      print 'Uso: setup.py py2exe|py2app|cx_freeze|sdist'
>      raise SystemExit
> 
> # utility for adding subdirectories
> def agregar_archivos(dest,generator):
>      for dirpath, dirnames, filenames in generator:
>          for name in 'CVS', '.svn', '.hg', '.bzr', 'dist', 'build',
> 'test': # Ignoramos las versiones y el directorio de distribución if
> name in dirnames: dirnames.remove(name)
> 
>          for name in filenames:
>              if '~' in name: continue
>              suffix = os.path.splitext(name)[1]
>              # Ignoramos los directorios de control de versiones
>              if suffix in ('.pyc', '.pyo', '.dat', '.exe','.nsi'):
> continue # Ignoramos si la cadena empieza con "." (i.e. archivos
> ocultos) if name[0] == '.': continue
>              filename = os.path.join(dirpath, name)
>              # Le quitamos el "./" del inicio
>              if filename.startswith("./"): filename = filename[2:] 
>              # Lo agregamos a data o src
>              dest.append(filename)
> 
> # definimos nuestros archivos
> data = []
> agregar_archivos(data, os.walk("."))
> data.extend(glob.glob('*.txt'))
> 
> # definimos el codigo fuente
> src = []
> agregar_archivos(src, os.walk("."))
> src.extend(glob.glob("*.py"))
> 
> 
> # construir el target sdist
> if cmd == "sdist":
>      f = open("MANIFEST.in", "w")
>      for l in data: f.write("include " + l + "\n")
> #    for l in src: f.write("include " + l + "\n") # No tenemos dividido
> en src y data f.close()
> 
>      setup(
>          name=cfg['name'],
>          version=cfg['version'],
>          description=cfg['description'],
>          author=cfg['author'],
>          author_email=cfg['author_email'],
>          url=cfg['url'],
>          classifiers = clasificacion,
>          )
> 
> 
> # construir el target py2exe
> if cmd in ('py2exe',):
>      dist_dir = os.path.join('dist',cfg['py2exe.target'])
>      data_dir = dist_dir
>      
>      src = 'capacitador.py'
>      dest = cfg['py2exe.binary']+'.py'
>      shutil.copy(src,dest)
>      
>      setup(
>          options={'py2exe':{
>              'dist_dir':dist_dir,
>              'includes':['events', 'font'],
>              'dll_excludes':['_dotblas.pyd','_numpy.pyd']
>              }},
>          windows=[{
>              'script':dest,
>              'icon_resources':[(1,cfg['py2exe.icon'])],
>              }],
>          classifiers = clasificacion,
>          )
> 
> # construir el target py2app
> if cmd == 'py2app':
>      dist_dir = os.path.join('dist',cfg['py2app.target']+'.app')
>      data_dir = os.path.join(dist_dir,'Contents','Resources')
>      from setuptools import setup
> 
>      src = 'capacitador.py'
>      dest = cfg['py2app.target']+'.py'
>      shutil.copy(src,dest)
> 
>      APP = [dest]
>      DATA_FILES = []
>      OPTIONS = {'argv_emulation': True, 'iconfile':cfg['py2app.icon']}
> 
>      setup(
>          app=APP,
>          data_files=DATA_FILES,
>          options={'py2app': OPTIONS},
>          setup_requires=['py2app'],
>          classifiers = clasificacion,
>      )
> 
> # construir el target cx_freeze
> if cmd == 'cx_freeze':
>      dist_dir = os.path.join('dist',cfg['cx_freeze.target'])
>      data_dir = dist_dir
>      os.system('%s --install-dir %s --target-name %s
> run_game.py'%(cfg['cx_freeze.cmd'],cfg['cx_freeze.binary'],dist_dir))
> 
> 
> def make_dirs(dname_):
>      parts = list(os.path.split(dname_))
>      dname = None
>      while len(parts):
>          if dname == None:
>              dname = parts.pop(0)
>          else:
>              dname = os.path.join(dname,parts.pop(0))
>          if not os.path.isdir(dname):
>              print "El directorio a crear es: " + dname
>              os.mkdir(dname)
> 
> # Copia data en los binarios
> if cmd in ('py2exe','cx_freeze','py2app'):
>      dest = data_dir
>      print "Directorio de destino: " + dest
>      for fname in data:
>          dname = os.path.join(dest,os.path.dirname(fname))
>          make_dirs(dname)
>          if not os.path.isdir(fname):
>              shutil.copy(fname,dname)
> 
> ======================================================================
> 
> 
> As I said everything was working, until last week. The stout of python
> setup.py py2exe is
> 
> 
> ======================================================================
> Psyco no instalado, proseguimos normal
> running py2exe
> creating c:\simulador2.2\build
> creating c:\simulador2.2\build\bdist.win32
> creating c:\simulador2.2\build\bdist.win32\winexe
> creating c:\simulador2.2\build\bdist.win32\winexe\collect-2.6
> creating c:\simulador2.2\build\bdist.win32\winexe\bundle-2.6
> creating c:\simulador2.2\build\bdist.win32\winexe\temp
> creating c:\simulador2.2\dist
> *** searching for required modules ***
> *** parsing results ***
> creating python loader for extension
> 'pygame.overlay' (c:\Python26\lib\site-packages\pygame\overlay.pyd ->
> pygame.overlay.pyd)
> creating python loader for extension
> '_ctypes' (c:\Python26\DLLs\_ctypes.pyd -> _ctypes.pyd)
> creating python loader for extension
> 'pygame.pixelarray' (c:\Python26\lib\site-packages\pygame\pixelarray.pyd
> - - -> pygame.pixelarray.pyd)  
> creating python loader for extension
> 'pygame.surface' (c:\Python26\lib\site-packages\pygame\surface.pyd ->
> pygame.surface.pyd)
> creating python loader for extension
> 'pygame.key' (c:\Python26\lib\site-packages\pygame\key.pyd ->
> pygame.key.pyd)
> creating python loader for extension
> 'pygame.mouse' (c:\Python26\lib\site-packages\pygame\mouse.pyd ->
> pygame.mouse.pyd)
> creating python loader for extension
> 'unicodedata' (c:\Python26\DLLs\unicodedata.pyd -> unicodedata.pyd)
> creating python loader for extension
> 'pygame._numericsndarray' 
> (c:\Python26\lib\site-packages\pygame\_numericsndarray.pyd
> - - -> pygame._numericsndarray.pyd)  
> creating python loader for extension
> 'pygame.draw' (c:\Python26\lib\site-packages\pygame\draw.pyd ->
> pygame.draw.pyd)
> creating python loader for extension
> 'pygame.imageext' (c:\Python26\lib\site-packages\pygame\imageext.pyd ->
> pygame.imageext.pyd)
> creating python loader for extension
> 'pygame.event' (c:\Python26\lib\site-packages\pygame\event.pyd ->
> pygame.event.pyd)
> creating python loader for extension
> 'pygame.cdrom' (c:\Python26\lib\site-packages\pygame\cdrom.pyd ->
> pygame.cdrom.pyd)
> creating python loader for extension
> '_hashlib' (c:\Python26\DLLs\_hashlib.pyd -> _hashlib.pyd)
> creating python loader for extension 'bz2' (c:\Python26\DLLs\bz2.pyd ->
> bz2.pyd)
> creating python loader for extension '_ssl' (c:\Python26\DLLs\_ssl.pyd
> - - -> _ssl.pyd)  
> creating python loader for extension
> '_sqlite3' (c:\Python26\DLLs\_sqlite3.pyd -> _sqlite3.pyd)
> creating python loader for extension
> 'pygame.display' (c:\Python26\lib\site-packages\pygame\display.pyd ->
> pygame.display.pyd)
> creating python loader for extension
> 'pygame.transform' (c:\Python26\lib\site-packages\pygame\transform.pyd
> - - -> pygame.transform.pyd)  
> creating python loader for extension
> 'pygame.surflock' (c:\Python26\lib\site-packages\pygame\surflock.pyd ->
> pygame.surflock.pyd)
> creating python loader for extension
> 'pygame.image' (c:\Python26\lib\site-packages\pygame\image.pyd ->
> pygame.image.pyd)
> creating python loader for extension
> 'pygame.joystick' (c:\Python26\lib\site-packages\pygame\joystick.pyd ->
> pygame.joystick.pyd)
> creating python loader for extension
> 'pygame.mask' (c:\Python26\lib\site-packages\pygame\mask.pyd ->
> pygame.mask.pyd)
> creating python loader for extension
> 'pygame.scrap' (c:\Python26\lib\site-packages\pygame\scrap.pyd ->
> pygame.scrap.pyd)
> creating python loader for extension
> 'pygame.mixer' (c:\Python26\lib\site-packages\pygame\mixer.pyd ->
> pygame.mixer.pyd)
> creating python loader for extension
> 'pyexpat' (c:\Python26\DLLs\pyexpat.pyd -> pyexpat.pyd)
> creating python loader for extension
> 'pygame.rect' (c:\Python26\lib\site-packages\pygame\rect.pyd ->
> pygame.rect.pyd)
> creating python loader for extension
> 'pygame.font' (c:\Python26\lib\site-packages\pygame\font.pyd ->
> pygame.font.pyd)
> creating python loader for extension
> 'pygame._numericsurfarray' 
> (c:\Python26\lib\site-packages\pygame\_numericsurfarray.pyd
> - - -> pygame._numericsurfarray.pyd)  
> creating python loader for extension
> 'pygame.fastevent' (c:\Python26\lib\site-packages\pygame\fastevent.pyd
> - - -> pygame.fastevent.pyd)  
> creating python loader for extension
> 'pygame.color' (c:\Python26\lib\site-packages\pygame\color.pyd ->
> pygame.color.pyd)
> creating python loader for extension
> 'select' (c:\Python26\DLLs\select.pyd -> select.pyd)
> creating python loader for extension
> 'pygame.movie' (c:\Python26\lib\site-packages\pygame\movie.pyd ->
> pygame.movie.pyd)
> creating python loader for extension
> 'pygame.mixer_music' (c:\Python26\lib\site-packages\pygame\mixer_music.pyd
> - - -> pygame.mixer_music.pyd)  
> creating python loader for extension
> 'pygame.base' (c:\Python26\lib\site-packages\pygame\base.pyd ->
> pygame.base.pyd)
> creating python loader for extension
> '_socket' (c:\Python26\DLLs\_socket.pyd -> _socket.pyd)
> creating python loader for extension
> 'pygame.time' (c:\Python26\lib\site-packages\pygame\time.pyd ->
> pygame.time.pyd)
> creating python loader for extension
> 'pygame.rwobject' (c:\Python26\lib\site-packages\pygame\rwobject.pyd ->
> pygame.rwobject.pyd)
> creating python loader for extension
> 'pygame.constants' (c:\Python26\lib\site-packages\pygame\constants.pyd
> - - -> pygame.constants.pyd)  
> *** finding dlls needed ***
> *** create binaries ***
> *** byte compile python files ***
> byte-compiling c:\Python26\lib\ConfigParser.py to ConfigParser.pyc
> byte-compiling c:\Python26\lib\Queue.py to Queue.pyc
> byte-compiling c:\Python26\lib\SocketServer.py to SocketServer.pyc
> byte-compiling c:\Python26\lib\StringIO.py to StringIO.pyc
> byte-compiling c:\Python26\lib\UserDict.py to UserDict.pyc
> byte-compiling c:\Python26\lib\_LWPCookieJar.py to _LWPCookieJar.pyc
> byte-compiling c:\Python26\lib\_MozillaCookieJar.py to
> _MozillaCookieJar.pyc
> byte-compiling c:\Python26\lib\__future__.py to __future__.pyc
> byte-compiling c:\Python26\lib\_abcoll.py to _abcoll.pyc
> byte-compiling c:\Python26\lib\_strptime.py to _strptime.pyc
> byte-compiling c:\Python26\lib\_threading_local.py to
> _threading_local.pyc
> byte-compiling c:\Python26\lib\abc.py to abc.pyc
> byte-compiling c:\Python26\lib\anydbm.py to anydbm.pyc
> byte-compiling c:\Python26\lib\atexit.py to atexit.pyc
> byte-compiling c:\Python26\lib\base64.py to base64.pyc
> byte-compiling c:\Python26\lib\bdb.py to bdb.pyc
> byte-compiling c:\Python26\lib\bisect.py to bisect.pyc
> byte-compiling c:\Python26\lib\calendar.py to calendar.pyc
> byte-compiling c:\Python26\lib\cmd.py to cmd.pyc
> byte-compiling c:\Python26\lib\codecs.py to codecs.pyc
> byte-compiling c:\Python26\lib\collections.py to collections.pyc
> byte-compiling c:\Python26\lib\cookielib.py to cookielib.pyc
> byte-compiling c:\Python26\lib\copy.py to copy.pyc
> byte-compiling c:\Python26\lib\copy_reg.py to copy_reg.pyc
> byte-compiling c:\Python26\lib\ctypes\__init__.py to ctypes\__init__.pyc
> creating c:\simulador2.2\build\bdist.win32\winexe\collect-2.6\ctypes
> byte-compiling c:\Python26\lib\ctypes\_endian.py to ctypes\_endian.pyc
> byte-compiling c:\Python26\lib\ctypes\macholib\__init__.py to
> ctypes\macholib\__init__.pyc
> creating
> c:\simulador2.2\build\bdist.win32\winexe\collect-2.6\ctypes\macholib
> byte-compiling c:\Python26\lib\ctypes\macholib\dyld.py to
> ctypes\macholib\dyld.pyc
> byte-compiling c:\Python26\lib\ctypes\macholib\dylib.py to
> ctypes\macholib\dylib.pyc
> byte-compiling c:\Python26\lib\ctypes\macholib\framework.py to
> ctypes\macholib\framework.pyc
> byte-compiling c:\Python26\lib\ctypes\util.py to ctypes\util.pyc
> byte-compiling c:\Python26\lib\difflib.py to difflib.pyc
> byte-compiling c:\Python26\lib\dis.py to dis.pyc
> byte-compiling c:\Python26\lib\doctest.py to doctest.pyc
> byte-compiling c:\Python26\lib\dummy_thread.py to dummy_thread.pyc
> byte-compiling c:\Python26\lib\dummy_threading.py to dummy_threading.pyc
> byte-compiling c:\Python26\lib\email\__init__.py to email\__init__.pyc
> creating c:\simulador2.2\build\bdist.win32\winexe\collect-2.6\email
> byte-compiling c:\Python26\lib\email\_parseaddr.py to
> email\_parseaddr.pyc
> byte-compiling c:\Python26\lib\email\base64mime.py to
> email\base64mime.pyc
> byte-compiling c:\Python26\lib\email\charset.py to email\charset.pyc
> byte-compiling c:\Python26\lib\email\encoders.py to email\encoders.pyc
> byte-compiling c:\Python26\lib\email\errors.py to email\errors.pyc
> byte-compiling c:\Python26\lib\email\feedparser.py to
> email\feedparser.pyc
> byte-compiling c:\Python26\lib\email\message.py to email\message.pyc
> byte-compiling c:\Python26\lib\email\mime\__init__.py to
> email\mime\__init__.pyc
> creating c:\simulador2.2\build\bdist.win32\winexe\collect-2.6\email\mime
> byte-compiling c:\Python26\lib\email\parser.py to email\parser.pyc
> byte-compiling c:\Python26\lib\email\quoprimime.py to
> email\quoprimime.pyc
> byte-compiling c:\Python26\lib\email\utils.py to email\utils.pyc
> byte-compiling c:\Python26\lib\encodings\__init__.py to
> encodings\__init__.pyc
> creating c:\simulador2.2\build\bdist.win32\winexe\collect-2.6\encodings
> byte-compiling c:\Python26\lib\encodings\aliases.py to
> encodings\aliases.pyc
> byte-compiling c:\Python26\lib\encodings\ascii.py to encodings\ascii.pyc
> byte-compiling c:\Python26\lib\encodings\base64_codec.py to
> encodings\base64_codec.pyc
> byte-compiling c:\Python26\lib\encodings\big5.py to encodings\big5.pyc
> byte-compiling c:\Python26\lib\encodings\big5hkscs.py to
> encodings\big5hkscs.pyc
> byte-compiling c:\Python26\lib\encodings\bz2_codec.py to
> encodings\bz2_codec.pyc
> byte-compiling c:\Python26\lib\encodings\charmap.py to
> encodings\charmap.pyc
> byte-compiling c:\Python26\lib\encodings\cp037.py to encodings\cp037.pyc
> byte-compiling c:\Python26\lib\encodings\cp1006.py to
> encodings\cp1006.pyc
> byte-compiling c:\Python26\lib\encodings\cp1026.py to
> encodings\cp1026.pyc
> byte-compiling c:\Python26\lib\encodings\cp1140.py to
> encodings\cp1140.pyc
> byte-compiling c:\Python26\lib\encodings\cp1250.py to
> encodings\cp1250.pyc
> byte-compiling c:\Python26\lib\encodings\cp1251.py to
> encodings\cp1251.pyc
> byte-compiling c:\Python26\lib\encodings\cp1252.py to
> encodings\cp1252.pyc
> byte-compiling c:\Python26\lib\encodings\cp1253.py to
> encodings\cp1253.pyc
> byte-compiling c:\Python26\lib\encodings\cp1254.py to
> encodings\cp1254.pyc
> byte-compiling c:\Python26\lib\encodings\cp1255.py to
> encodings\cp1255.pyc
> byte-compiling c:\Python26\lib\encodings\cp1256.py to
> encodings\cp1256.pyc
> byte-compiling c:\Python26\lib\encodings\cp1257.py to
> encodings\cp1257.pyc
> byte-compiling c:\Python26\lib\encodings\cp1258.py to
> encodings\cp1258.pyc
> byte-compiling c:\Python26\lib\encodings\cp424.py to encodings\cp424.pyc
> byte-compiling c:\Python26\lib\encodings\cp437.py to encodings\cp437.pyc
> byte-compiling c:\Python26\lib\encodings\cp500.py to encodings\cp500.pyc
> byte-compiling c:\Python26\lib\encodings\cp737.py to encodings\cp737.pyc
> byte-compiling c:\Python26\lib\encodings\cp775.py to encodings\cp775.pyc
> byte-compiling c:\Python26\lib\encodings\cp850.py to encodings\cp850.pyc
> byte-compiling c:\Python26\lib\encodings\cp852.py to encodings\cp852.pyc
> byte-compiling c:\Python26\lib\encodings\cp855.py to encodings\cp855.pyc
> byte-compiling c:\Python26\lib\encodings\cp856.py to encodings\cp856.pyc
> byte-compiling c:\Python26\lib\encodings\cp857.py to encodings\cp857.pyc
> byte-compiling c:\Python26\lib\encodings\cp860.py to encodings\cp860.pyc
> byte-compiling c:\Python26\lib\encodings\cp861.py to encodings\cp861.pyc
> byte-compiling c:\Python26\lib\encodings\cp862.py to encodings\cp862.pyc
> byte-compiling c:\Python26\lib\encodings\cp863.py to encodings\cp863.pyc
> byte-compiling c:\Python26\lib\encodings\cp864.py to encodings\cp864.pyc
> byte-compiling c:\Python26\lib\encodings\cp865.py to encodings\cp865.pyc
> byte-compiling c:\Python26\lib\encodings\cp866.py to encodings\cp866.pyc
> byte-compiling c:\Python26\lib\encodings\cp869.py to encodings\cp869.pyc
> byte-compiling c:\Python26\lib\encodings\cp874.py to encodings\cp874.pyc
> byte-compiling c:\Python26\lib\encodings\cp875.py to encodings\cp875.pyc
> byte-compiling c:\Python26\lib\encodings\cp932.py to encodings\cp932.pyc
> byte-compiling c:\Python26\lib\encodings\cp949.py to encodings\cp949.pyc
> byte-compiling c:\Python26\lib\encodings\cp950.py to encodings\cp950.pyc
> byte-compiling c:\Python26\lib\encodings\euc_jis_2004.py to
> encodings\euc_jis_2004.pyc
> byte-compiling c:\Python26\lib\encodings\euc_jisx0213.py to
> encodings\euc_jisx0213.pyc
> byte-compiling c:\Python26\lib\encodings\euc_jp.py to
> encodings\euc_jp.pyc
> byte-compiling c:\Python26\lib\encodings\euc_kr.py to
> encodings\euc_kr.pyc
> byte-compiling c:\Python26\lib\encodings\gb18030.py to
> encodings\gb18030.pyc
> byte-compiling c:\Python26\lib\encodings\gb2312.py to
> encodings\gb2312.pyc
> byte-compiling c:\Python26\lib\encodings\gbk.py to encodings\gbk.pyc
> byte-compiling c:\Python26\lib\encodings\hex_codec.py to
> encodings\hex_codec.pyc
> byte-compiling c:\Python26\lib\encodings\hp_roman8.py to
> encodings\hp_roman8.pyc
> byte-compiling c:\Python26\lib\encodings\hz.py to encodings\hz.pyc
> byte-compiling c:\Python26\lib\encodings\idna.py to encodings\idna.pyc
> byte-compiling c:\Python26\lib\encodings\iso2022_jp.py to
> encodings\iso2022_jp.pyc
> byte-compiling c:\Python26\lib\encodings\iso2022_jp_1.py to
> encodings\iso2022_jp_1.pyc
> byte-compiling c:\Python26\lib\encodings\iso2022_jp_2.py to
> encodings\iso2022_jp_2.pyc
> byte-compiling c:\Python26\lib\encodings\iso2022_jp_2004.py to
> encodings\iso2022_jp_2004.pyc
> byte-compiling c:\Python26\lib\encodings\iso2022_jp_3.py to
> encodings\iso2022_jp_3.pyc
> byte-compiling c:\Python26\lib\encodings\iso2022_jp_ext.py to
> encodings\iso2022_jp_ext.pyc
> byte-compiling c:\Python26\lib\encodings\iso2022_kr.py to
> encodings\iso2022_kr.pyc
> byte-compiling c:\Python26\lib\encodings\iso8859_1.py to
> encodings\iso8859_1.pyc
> byte-compiling c:\Python26\lib\encodings\iso8859_10.py to
> encodings\iso8859_10.pyc
> byte-compiling c:\Python26\lib\encodings\iso8859_11.py to
> encodings\iso8859_11.pyc
> byte-compiling c:\Python26\lib\encodings\iso8859_13.py to
> encodings\iso8859_13.pyc
> byte-compiling c:\Python26\lib\encodings\iso8859_14.py to
> encodings\iso8859_14.pyc
> byte-compiling c:\Python26\lib\encodings\iso8859_15.py to
> encodings\iso8859_15.pyc
> byte-compiling c:\Python26\lib\encodings\iso8859_16.py to
> encodings\iso8859_16.pyc
> byte-compiling c:\Python26\lib\encodings\iso8859_2.py to
> encodings\iso8859_2.pyc
> byte-compiling c:\Python26\lib\encodings\iso8859_3.py to
> encodings\iso8859_3.pyc
> byte-compiling c:\Python26\lib\encodings\iso8859_4.py to
> encodings\iso8859_4.pyc
> byte-compiling c:\Python26\lib\encodings\iso8859_5.py to
> encodings\iso8859_5.pyc
> byte-compiling c:\Python26\lib\encodings\iso8859_6.py to
> encodings\iso8859_6.pyc
> byte-compiling c:\Python26\lib\encodings\iso8859_7.py to
> encodings\iso8859_7.pyc
> byte-compiling c:\Python26\lib\encodings\iso8859_8.py to
> encodings\iso8859_8.pyc
> byte-compiling c:\Python26\lib\encodings\iso8859_9.py to
> encodings\iso8859_9.pyc
> byte-compiling c:\Python26\lib\encodings\johab.py to encodings\johab.pyc
> byte-compiling c:\Python26\lib\encodings\koi8_r.py to
> encodings\koi8_r.pyc
> byte-compiling c:\Python26\lib\encodings\koi8_u.py to
> encodings\koi8_u.pyc
> byte-compiling c:\Python26\lib\encodings\latin_1.py to
> encodings\latin_1.pyc
> byte-compiling c:\Python26\lib\encodings\mac_arabic.py to
> encodings\mac_arabic.pyc
> byte-compiling c:\Python26\lib\encodings\mac_centeuro.py to
> encodings\mac_centeuro.pyc
> byte-compiling c:\Python26\lib\encodings\mac_croatian.py to
> encodings\mac_croatian.pyc
> byte-compiling c:\Python26\lib\encodings\mac_cyrillic.py to
> encodings\mac_cyrillic.pyc
> byte-compiling c:\Python26\lib\encodings\mac_farsi.py to
> encodings\mac_farsi.pyc
> byte-compiling c:\Python26\lib\encodings\mac_greek.py to
> encodings\mac_greek.pyc
> byte-compiling c:\Python26\lib\encodings\mac_iceland.py to
> encodings\mac_iceland.pyc
> byte-compiling c:\Python26\lib\encodings\mac_latin2.py to
> encodings\mac_latin2.pyc
> byte-compiling c:\Python26\lib\encodings\mac_roman.py to
> encodings\mac_roman.pyc
> byte-compiling c:\Python26\lib\encodings\mac_romanian.py to
> encodings\mac_romanian.pyc
> byte-compiling c:\Python26\lib\encodings\mac_turkish.py to
> encodings\mac_turkish.pyc
> byte-compiling c:\Python26\lib\encodings\mbcs.py to encodings\mbcs.pyc
> byte-compiling c:\Python26\lib\encodings\palmos.py to
> encodings\palmos.pyc
> byte-compiling c:\Python26\lib\encodings\ptcp154.py to
> encodings\ptcp154.pyc
> byte-compiling c:\Python26\lib\encodings\punycode.py to
> encodings\punycode.pyc
> byte-compiling c:\Python26\lib\encodings\quopri_codec.py to
> encodings\quopri_codec.pyc
> byte-compiling c:\Python26\lib\encodings\raw_unicode_escape.py to
> encodings\raw_unicode_escape.pyc
> byte-compiling c:\Python26\lib\encodings\rot_13.py to
> encodings\rot_13.pyc
> byte-compiling c:\Python26\lib\encodings\shift_jis.py to
> encodings\shift_jis.pyc
> byte-compiling c:\Python26\lib\encodings\shift_jis_2004.py to
> encodings\shift_jis_2004.pyc
> byte-compiling c:\Python26\lib\encodings\shift_jisx0213.py to
> encodings\shift_jisx0213.pyc
> byte-compiling c:\Python26\lib\encodings\string_escape.py to
> encodings\string_escape.pyc
> byte-compiling c:\Python26\lib\encodings\tis_620.py to
> encodings\tis_620.pyc
> byte-compiling c:\Python26\lib\encodings\undefined.py to
> encodings\undefined.pyc
> byte-compiling c:\Python26\lib\encodings\unicode_escape.py to
> encodings\unicode_escape.pyc
> byte-compiling c:\Python26\lib\encodings\unicode_internal.py to
> encodings\unicode_internal.pyc
> byte-compiling c:\Python26\lib\encodings\utf_16.py to
> encodings\utf_16.pyc
> byte-compiling c:\Python26\lib\encodings\utf_16_be.py to
> encodings\utf_16_be.pyc
> byte-compiling c:\Python26\lib\encodings\utf_16_le.py to
> encodings\utf_16_le.pyc
> byte-compiling c:\Python26\lib\encodings\utf_32.py to
> encodings\utf_32.pyc
> byte-compiling c:\Python26\lib\encodings\utf_32_be.py to
> encodings\utf_32_be.pyc
> byte-compiling c:\Python26\lib\encodings\utf_32_le.py to
> encodings\utf_32_le.pyc
> byte-compiling c:\Python26\lib\encodings\utf_7.py to encodings\utf_7.pyc
> byte-compiling c:\Python26\lib\encodings\utf_8.py to encodings\utf_8.pyc
> byte-compiling c:\Python26\lib\encodings\utf_8_sig.py to
> encodings\utf_8_sig.pyc
> byte-compiling c:\Python26\lib\encodings\uu_codec.py to
> encodings\uu_codec.pyc
> byte-compiling c:\Python26\lib\encodings\zlib_codec.py to
> encodings\zlib_codec.pyc
> byte-compiling c:\Python26\lib\fnmatch.py to fnmatch.pyc
> byte-compiling c:\Python26\lib\ftplib.py to ftplib.pyc
> byte-compiling c:\Python26\lib\functools.py to functools.pyc
> byte-compiling c:\Python26\lib\genericpath.py to genericpath.pyc
> byte-compiling c:\Python26\lib\getopt.py to getopt.pyc
> byte-compiling c:\Python26\lib\getpass.py to getpass.pyc
> byte-compiling c:\Python26\lib\gettext.py to gettext.pyc
> byte-compiling c:\Python26\lib\gzip.py to gzip.pyc
> byte-compiling c:\Python26\lib\hashlib.py to hashlib.pyc
> byte-compiling c:\Python26\lib\heapq.py to heapq.pyc
> byte-compiling c:\Python26\lib\hmac.py to hmac.pyc
> byte-compiling c:\Python26\lib\httplib.py to httplib.pyc
> byte-compiling c:\Python26\lib\inspect.py to inspect.pyc
> byte-compiling c:\Python26\lib\keyword.py to keyword.pyc
> byte-compiling c:\Python26\lib\linecache.py to linecache.pyc
> byte-compiling c:\Python26\lib\locale.py to locale.pyc
> byte-compiling c:\Python26\lib\logging\__init__.py to
> logging\__init__.pyc
> creating c:\simulador2.2\build\bdist.win32\winexe\collect-2.6\logging
> byte-compiling c:\Python26\lib\logging\config.py to logging\config.pyc
> byte-compiling c:\Python26\lib\logging\handlers.py to
> logging\handlers.pyc
> byte-compiling c:\Python26\lib\macurl2path.py to macurl2path.pyc
> byte-compiling c:\Python26\lib\md5.py to md5.pyc
> byte-compiling c:\Python26\lib\mimetools.py to mimetools.pyc
> byte-compiling c:\Python26\lib\mimetypes.py to mimetypes.pyc
> byte-compiling c:\Python26\lib\ntpath.py to ntpath.pyc
> byte-compiling c:\Python26\lib\nturl2path.py to nturl2path.pyc
> byte-compiling c:\Python26\lib\opcode.py to opcode.pyc
> byte-compiling c:\Python26\lib\optparse.py to optparse.pyc
> byte-compiling c:\Python26\lib\os.py to os.pyc
> byte-compiling c:\Python26\lib\os2emxpath.py to os2emxpath.pyc
> byte-compiling c:\Python26\lib\pdb.py to pdb.pyc
> byte-compiling c:\Python26\lib\pickle.py to pickle.pyc
> byte-compiling c:\Python26\lib\posixpath.py to posixpath.pyc
> byte-compiling c:\Python26\lib\pprint.py to pprint.pyc
> byte-compiling c:\Python26\lib\quopri.py to quopri.pyc
> byte-compiling c:\Python26\lib\random.py to random.pyc
> byte-compiling c:\Python26\lib\re.py to re.pyc
> byte-compiling c:\Python26\lib\repr.py to repr.pyc
> byte-compiling c:\Python26\lib\rfc822.py to rfc822.pyc
> byte-compiling c:\Python26\lib\sets.py to sets.pyc
> byte-compiling c:\Python26\lib\sha.py to sha.pyc
> byte-compiling c:\Python26\lib\shelve.py to shelve.pyc
> byte-compiling c:\Python26\lib\shlex.py to shlex.pyc
> byte-compiling c:\Python26\lib\site-packages\httplib2\__init__.py to
> httplib2\__init__.pyc
> creating c:\simulador2.2\build\bdist.win32\winexe\collect-2.6\httplib2
> byte-compiling c:\Python26\lib\site-packages\httplib2\iri2uri.py to
> httplib2\iri2uri.pyc
> byte-compiling c:\Python26\lib\site-packages\pygame\__init__.py to
> pygame\__init__.pyc
> creating c:\simulador2.2\build\bdist.win32\winexe\collect-2.6\pygame
> byte-compiling c:\Python26\lib\site-packages\pygame\_numpysndarray.py
> to pygame\_numpysndarray.pyc
> byte-compiling c:\Python26\lib\site-packages\pygame\_numpysurfarray.py
> to pygame\_numpysurfarray.pyc
> byte-compiling c:\Python26\lib\site-packages\pygame\cursors.py to
> pygame\cursors.pyc
> byte-compiling c:\Python26\lib\site-packages\pygame\locals.py to
> pygame\locals.pyc
> byte-compiling c:\Python26\lib\site-packages\pygame\mac_scrap.py to
> pygame\mac_scrap.pyc
> byte-compiling c:\Python26\lib\site-packages\pygame\macosx.py to
> pygame\macosx.pyc
> byte-compiling c:\Python26\lib\site-packages\pygame\pkgdata.py to
> pygame\pkgdata.pyc
> byte-compiling c:\Python26\lib\site-packages\pygame\sndarray.py to
> pygame\sndarray.pyc
> byte-compiling c:\Python26\lib\site-packages\pygame\sprite.py to
> pygame\sprite.pyc
> byte-compiling c:\Python26\lib\site-packages\pygame\surfarray.py to
> pygame\surfarray.pyc
> byte-compiling c:\Python26\lib\site-packages\pygame\sysfont.py to
> pygame\sysfont.pyc
> byte-compiling
> c:\Python26\lib\site-packages\pygame\threads\Py25Queue.py to
> pygame\threads\Py25Queue.pyc
> creating
> c:\simulador2.2\build\bdist.win32\winexe\collect-2.6\pygame\threads
> byte-compiling c:\Python26\lib\site-packages\pygame\threads\__init__.py
> to pygame\threads\__init__.pyc
> byte-compiling c:\Python26\lib\site-packages\pygame\version.py to
> pygame\version.pyc
> byte-compiling c:\Python26\lib\smtplib.py to smtplib.pyc
> byte-compiling c:\Python26\lib\socket.py to socket.pyc
> byte-compiling c:\Python26\lib\sqlite3\__init__.py to
> sqlite3\__init__.pyc
> creating c:\simulador2.2\build\bdist.win32\winexe\collect-2.6\sqlite3
> byte-compiling c:\Python26\lib\sqlite3\dbapi2.py to sqlite3\dbapi2.pyc
> byte-compiling c:\Python26\lib\sre.py to sre.pyc
> byte-compiling c:\Python26\lib\sre_compile.py to sre_compile.pyc
> byte-compiling c:\Python26\lib\sre_constants.py to sre_constants.pyc
> byte-compiling c:\Python26\lib\sre_parse.py to sre_parse.pyc
> byte-compiling c:\Python26\lib\ssl.py to ssl.pyc
> byte-compiling c:\Python26\lib\stat.py to stat.pyc
> byte-compiling c:\Python26\lib\string.py to string.pyc
> byte-compiling c:\Python26\lib\stringprep.py to stringprep.pyc
> byte-compiling c:\Python26\lib\struct.py to struct.pyc
> byte-compiling c:\Python26\lib\subprocess.py to subprocess.pyc
> byte-compiling c:\Python26\lib\tempfile.py to tempfile.pyc
> byte-compiling c:\Python26\lib\textwrap.py to textwrap.pyc
> byte-compiling c:\Python26\lib\threading.py to threading.pyc
> byte-compiling c:\Python26\lib\token.py to token.pyc
> byte-compiling c:\Python26\lib\tokenize.py to tokenize.pyc
> byte-compiling c:\Python26\lib\traceback.py to traceback.pyc
> byte-compiling c:\Python26\lib\types.py to types.pyc
> byte-compiling c:\Python26\lib\unittest.py to unittest.pyc
> byte-compiling c:\Python26\lib\urllib.py to urllib.pyc
> byte-compiling c:\Python26\lib\urllib2.py to urllib2.pyc
> byte-compiling c:\Python26\lib\urlparse.py to urlparse.pyc
> byte-compiling c:\Python26\lib\uu.py to uu.pyc
> byte-compiling c:\Python26\lib\warnings.py to warnings.pyc
> byte-compiling c:\Python26\lib\weakref.py to weakref.pyc
> byte-compiling c:\Python26\lib\whichdb.py to whichdb.pyc
> byte-compiling c:\Python26\lib\xml\__init__.py to xml\__init__.pyc
> creating c:\simulador2.2\build\bdist.win32\winexe\collect-2.6\xml
> byte-compiling c:\Python26\lib\xml\dom\NodeFilter.py to
> xml\dom\NodeFilter.pyc
> creating c:\simulador2.2\build\bdist.win32\winexe\collect-2.6\xml\dom
> byte-compiling c:\Python26\lib\xml\dom\__init__.py to
> xml\dom\__init__.pyc
> byte-compiling c:\Python26\lib\xml\dom\domreg.py to xml\dom\domreg.pyc
> byte-compiling c:\Python26\lib\xml\dom\expatbuilder.py to
> xml\dom\expatbuilder.pyc
> byte-compiling c:\Python26\lib\xml\dom\minicompat.py to
> xml\dom\minicompat.pyc
> byte-compiling c:\Python26\lib\xml\dom\minidom.py to xml\dom\minidom.pyc
> byte-compiling c:\Python26\lib\xml\dom\pulldom.py to xml\dom\pulldom.pyc
> byte-compiling c:\Python26\lib\xml\dom\xmlbuilder.py to
> xml\dom\xmlbuilder.pyc
> byte-compiling c:\Python26\lib\xml\parsers\__init__.py to
> xml\parsers\__init__.pyc
> creating
> c:\simulador2.2\build\bdist.win32\winexe\collect-2.6\xml\parsers
> byte-compiling c:\Python26\lib\xml\parsers\expat.py to
> xml\parsers\expat.pyc
> byte-compiling c:\Python26\lib\xml\sax\__init__.py to
> xml\sax\__init__.pyc
> creating c:\simulador2.2\build\bdist.win32\winexe\collect-2.6\xml\sax
> byte-compiling c:\Python26\lib\xml\sax\_exceptions.py to
> xml\sax\_exceptions.pyc
> byte-compiling c:\Python26\lib\xml\sax\expatreader.py to
> xml\sax\expatreader.pyc
> byte-compiling c:\Python26\lib\xml\sax\handler.py to xml\sax\handler.pyc
> byte-compiling c:\Python26\lib\xml\sax\saxutils.py to
> xml\sax\saxutils.pyc
> byte-compiling c:\Python26\lib\xml\sax\xmlreader.py to
> xml\sax\xmlreader.pyc
> byte-compiling c:\simulador2.2\agitador.py to agitador.pyc
> byte-compiling c:\simulador2.2\bascula.py to bascula.pyc
> byte-compiling c:\simulador2.2\build\bdist.win32\winexe\temp\_ctypes.py
> to _ctypes.pyc
> byte-compiling
> c:\simulador2.2\build\bdist.win32\winexe\temp\_hashlib.py to
> _hashlib.pyc
> byte-compiling c:\simulador2.2\build\bdist.win32\winexe\temp\_socket.py
> to _socket.pyc
> byte-compiling
> c:\simulador2.2\build\bdist.win32\winexe\temp\_sqlite3.py to
> _sqlite3.pyc
> byte-compiling c:\simulador2.2\build\bdist.win32\winexe\temp\_ssl.py to
> _ssl.pyc
> byte-compiling c:\simulador2.2\build\bdist.win32\winexe\temp\bz2.py to
> bz2.pyc
> byte-compiling c:\simulador2.2\build\bdist.win32\winexe\temp\pyexpat.py
> to pyexpat.pyc
> byte-compiling
> c:\simulador2.2\build\bdist.win32\winexe\temp\pygame._numericsndarray.py
> to pygame\_numericsndarray.pyc
> byte-compiling
> c:\simulador2.2\build\bdist.win32\winexe\temp\pygame._numericsurfarray.py
> to pygame\_numericsurfarray.pyc
> byte-compiling
> c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.base.py to
> pygame\base.pyc
> byte-compiling
> c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.cdrom.py to
> pygame\cdrom.pyc
> byte-compiling
> c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.color.py to
> pygame\color.pyc
> byte-compiling
> c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.constants.py to
> pygame\constants.pyc
> byte-compiling
> c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.display.py to
> pygame\display.pyc
> byte-compiling
> c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.draw.py to
> pygame\draw.pyc
> byte-compiling
> c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.event.py to
> pygame\event.pyc
> byte-compiling
> c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.fastevent.py to
> pygame\fastevent.pyc
> byte-compiling
> c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.font.py to
> pygame\font.pyc
> byte-compiling
> c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.image.py to
> pygame\image.pyc
> byte-compiling
> c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.imageext.py to
> pygame\imageext.pyc
> byte-compiling
> c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.joystick.py to
> pygame\joystick.pyc
> byte-compiling
> c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.key.py to
> pygame\key.pyc
> byte-compiling
> c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.mask.py to
> pygame\mask.pyc
> byte-compiling
> c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.mixer.py to
> pygame\mixer.pyc
> byte-compiling
> c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.mixer_music.py to
> pygame\mixer_music.pyc
> byte-compiling
> c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.mouse.py to
> pygame\mouse.pyc
> byte-compiling
> c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.movie.py to
> pygame\movie.pyc
> byte-compiling
> c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.overlay.py to
> pygame\overlay.pyc
> byte-compiling
> c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.pixelarray.py to
> pygame\pixelarray.pyc
> byte-compiling
> c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.rect.py to
> pygame\rect.pyc
> byte-compiling
> c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.rwobject.py to
> pygame\rwobject.pyc
> byte-compiling
> c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.scrap.py to
> pygame\scrap.pyc
> byte-compiling
> c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.surface.py to
> pygame\surface.pyc
> byte-compiling
> c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.surflock.py to
> pygame\surflock.pyc
> byte-compiling
> c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.time.py to
> pygame\time.pyc
> byte-compiling
> c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.transform.py to
> pygame\transform.pyc
> byte-compiling c:\simulador2.2\build\bdist.win32\winexe\temp\select.py
> to select.pyc
> byte-compiling
> c:\simulador2.2\build\bdist.win32\winexe\temp\unicodedata.py to
> unicodedata.pyc
> byte-compiling c:\simulador2.2\decoloracion.py to decoloracion.pyc
> byte-compiling c:\simulador2.2\deodorizacion.py to deodorizacion.pyc
> byte-compiling c:\simulador2.2\disolucion.py to disolucion.pyc
> byte-compiling c:\simulador2.2\enfriamiento_envio.py to
> enfriamiento_envio.pyc
> byte-compiling c:\simulador2.2\estructura.py to estructura.pyc
> byte-compiling c:\simulador2.2\eventos.py to eventos.pyc
> byte-compiling c:\simulador2.2\examen.py to examen.pyc
> byte-compiling c:\simulador2.2\excepciones.py to excepciones.pyc
> byte-compiling c:\simulador2.2\flotacion.py to flotacion.pyc
> byte-compiling c:\simulador2.2\intro.py to intro.pyc
> byte-compiling c:\simulador2.2\lector_propiedades.py to
> lector_propiedades.pyc
> byte-compiling c:\simulador2.2\manejadores_eventos.py to
> manejadores_eventos.pyc
> byte-compiling c:\simulador2.2\maquina_estados.py to maquina_estados.pyc
> byte-compiling c:\simulador2.2\medidas.py to medidas.pyc
> byte-compiling c:\simulador2.2\menu_inicio.py to menu_inicio.pyc
> byte-compiling c:\simulador2.2\motor.py to motor.pyc
> byte-compiling c:\simulador2.2\motor_juego.py to motor_juego.pyc
> byte-compiling c:\simulador2.2\pantalla_etapa_general.py to
> pantalla_etapa_general.pyc
> byte-compiling c:\simulador2.2\preguntas.py to preguntas.pyc
> byte-compiling c:\simulador2.2\primer_filtrado.py to primer_filtrado.pyc
> byte-compiling c:\simulador2.2\rest.py to rest.pyc
> byte-compiling c:\simulador2.2\restful_lib.py to restful_lib.pyc
> byte-compiling c:\simulador2.2\segundo_filtrado.py to
> segundo_filtrado.pyc
> byte-compiling c:\simulador2.2\sensores.py to sensores.pyc
> byte-compiling c:\simulador2.2\simulador.py to simulador.pyc
> byte-compiling c:\simulador2.2\sprites_especiales.py to
> sprites_especiales.pyc
> byte-compiling c:\simulador2.2\sustancias.py to sustancias.pyc
> byte-compiling c:\simulador2.2\tanque.py to tanque.pyc
> byte-compiling c:\simulador2.2\tapa.py to tapa.pyc
> byte-compiling c:\simulador2.2\usuario.py to usuario.pyc
> byte-compiling c:\simulador2.2\utilerias.py to utilerias.pyc
> byte-compiling c:\simulador2.2\valvula.py to valvula.pyc
> byte-compiling c:\simulador2.2\widgets.py to widgets.pyc
> *** copy extensions ***
> copying c:\Python26\DLLs\_ctypes.pyd -> c:\simulador2.2\dist
> copying c:\Python26\DLLs\_hashlib.pyd -> c:\simulador2.2\dist
> copying c:\Python26\DLLs\_socket.pyd -> c:\simulador2.2\dist
> copying c:\Python26\DLLs\_sqlite3.pyd -> c:\simulador2.2\dist
> copying c:\Python26\DLLs\_ssl.pyd -> c:\simulador2.2\dist
> copying c:\Python26\DLLs\bz2.pyd -> c:\simulador2.2\dist
> copying c:\Python26\DLLs\pyexpat.pyd -> c:\simulador2.2\dist
> copying c:\Python26\DLLs\select.pyd -> c:\simulador2.2\dist
> copying c:\Python26\DLLs\unicodedata.pyd -> c:\simulador2.2\dist
> copying c:\Python26\lib\site-packages\pygame\_numericsndarray.pyd ->
> c:\simulador2.2\dist\pygame._numericsndarray.pyd
> copying c:\Python26\lib\site-packages\pygame\_numericsurfarray.pyd ->
> c:\simulador2.2\dist\pygame._numericsurfarray.pyd
> copying c:\Python26\lib\site-packages\pygame\base.pyd ->
> c:\simulador2.2\dist\pygame.base.pyd
> copying c:\Python26\lib\site-packages\pygame\cdrom.pyd ->
> c:\simulador2.2\dist\pygame.cdrom.pyd
> copying c:\Python26\lib\site-packages\pygame\color.pyd ->
> c:\simulador2.2\dist\pygame.color.pyd
> copying c:\Python26\lib\site-packages\pygame\constants.pyd ->
> c:\simulador2.2\dist\pygame.constants.pyd
> copying c:\Python26\lib\site-packages\pygame\display.pyd ->
> c:\simulador2.2\dist\pygame.display.pyd
> copying c:\Python26\lib\site-packages\pygame\draw.pyd ->
> c:\simulador2.2\dist\pygame.draw.pyd
> copying c:\Python26\lib\site-packages\pygame\event.pyd ->
> c:\simulador2.2\dist\pygame.event.pyd
> copying c:\Python26\lib\site-packages\pygame\fastevent.pyd ->
> c:\simulador2.2\dist\pygame.fastevent.pyd
> copying c:\Python26\lib\site-packages\pygame\font.pyd ->
> c:\simulador2.2\dist\pygame.font.pyd
> copying c:\Python26\lib\site-packages\pygame\image.pyd ->
> c:\simulador2.2\dist\pygame.image.pyd
> copying c:\Python26\lib\site-packages\pygame\imageext.pyd ->
> c:\simulador2.2\dist\pygame.imageext.pyd
> copying c:\Python26\lib\site-packages\pygame\joystick.pyd ->
> c:\simulador2.2\dist\pygame.joystick.pyd
> copying c:\Python26\lib\site-packages\pygame\key.pyd ->
> c:\simulador2.2\dist\pygame.key.pyd
> copying c:\Python26\lib\site-packages\pygame\mask.pyd ->
> c:\simulador2.2\dist\pygame.mask.pyd
> copying c:\Python26\lib\site-packages\pygame\mixer.pyd ->
> c:\simulador2.2\dist\pygame.mixer.pyd
> copying c:\Python26\lib\site-packages\pygame\mixer_music.pyd ->
> c:\simulador2.2\dist\pygame.mixer_music.pyd
> copying c:\Python26\lib\site-packages\pygame\mouse.pyd ->
> c:\simulador2.2\dist\pygame.mouse.pyd
> copying c:\Python26\lib\site-packages\pygame\movie.pyd ->
> c:\simulador2.2\dist\pygame.movie.pyd
> copying c:\Python26\lib\site-packages\pygame\overlay.pyd ->
> c:\simulador2.2\dist\pygame.overlay.pyd
> copying c:\Python26\lib\site-packages\pygame\pixelarray.pyd ->
> c:\simulador2.2\dist\pygame.pixelarray.pyd
> copying c:\Python26\lib\site-packages\pygame\rect.pyd ->
> c:\simulador2.2\dist\pygame.rect.pyd
> copying c:\Python26\lib\site-packages\pygame\rwobject.pyd ->
> c:\simulador2.2\dist\pygame.rwobject.pyd
> copying c:\Python26\lib\site-packages\pygame\scrap.pyd ->
> c:\simulador2.2\dist\pygame.scrap.pyd
> copying c:\Python26\lib\site-packages\pygame\surface.pyd ->
> c:\simulador2.2\dist\pygame.surface.pyd
> copying c:\Python26\lib\site-packages\pygame\surflock.pyd ->
> c:\simulador2.2\dist\pygame.surflock.pyd
> copying c:\Python26\lib\site-packages\pygame\time.pyd ->
> c:\simulador2.2\dist\pygame.time.pyd
> copying c:\Python26\lib\site-packages\pygame\transform.pyd ->
> c:\simulador2.2\dist\pygame.transform.pyd
> *** copy dlls ***
> copying c:\Python26\lib\site-packages\pygame\smpeg.dll ->
> c:\simulador2.2\dist
> copying c:\Python26\lib\site-packages\pygame\jpeg.dll ->
> c:\simulador2.2\dist
> copying c:\Python26\lib\site-packages\pygame\libpng13.dll ->
> c:\simulador2.2\dist
> copying C:\WINDOWS\system32\python26.dll -> c:\simulador2.2\dist
> setting sys.winver for 'c:\simulador2.2\dist\python26.dll' to 'py2exe'
> copying c:\Python26\lib\site-packages\pygame\SDL_image.dll ->
> c:\simulador2.2\dist
> copying c:\Python26\lib\site-packages\pygame\SDL.dll ->
> c:\simulador2.2\dist
> copying c:\Python26\w9xpopen.exe -> c:\simulador2.2\dist
> copying c:\Python26\lib\site-packages\pygame\libvorbis-0.dll ->
> c:\simulador2.2\dist
> copying c:\Python26\lib\site-packages\pygame\SDL_mixer.dll ->
> c:\simulador2.2\dist
> copying c:\Python26\DLLs\sqlite3.dll -> c:\simulador2.2\dist
> copying c:\Python26\lib\site-packages\pygame\libvorbisfile-3.dll ->
> c:\simulador2.2\dist
> copying c:\Python26\lib\site-packages\pygame\zlib1.dll ->
> c:\simulador2.2\dist
> copying c:\Python26\lib\site-packages\pygame\libtiff.dll ->
> c:\simulador2.2\dist
> copying c:\Python26\lib\site-packages\py2exe\run_w.exe ->
> c:\simulador2.2\dist\capacitador_clarificado.exe
> The following modules appear to be missing
> ['AppKit', 'Foundation', 'Numeric', 'OpenGL.GL', 'email.Generator',
> 'email.Iterators', 'email.Message', 'email.Utils', 'numpy', 'objc',
> 'pkg_resources', 'psyco', 'pygame.numpyarray', 'socks', 'win32evtlog',
> 'win32evtlogutil']
> 
> *** binary dependencies ***
> Your executable(s) also depend on these dlls which are not included,
> you may or may not need to distribute them.
> 
> Make sure you have the license if you distribute any of them, and
> make sure you don't distribute files belonging to the operating system.
> 
>     OLEAUT32.dll - C:\WINDOWS\system32\OLEAUT32.dll
>     USER32.dll - C:\WINDOWS\system32\USER32.dll
>     SDL_ttf.dll - c:\Python26\lib\site-packages\pygame\SDL_ttf.dll
>     KERNEL32.dll - C:\WINDOWS\system32\KERNEL32.dll
>     event.pyd - c:\Python26\lib\site-packages\pygame\event.pyd
>     WSOCK32.dll - C:\WINDOWS\system32\WSOCK32.dll
>     WINMM.DLL - C:\WINDOWS\system32\WINMM.DLL
>     rect.pyd - c:\Python26\lib\site-packages\pygame\rect.pyd
>     GDI32.dll - C:\WINDOWS\system32\GDI32.dll
>     WS2_32.dll - C:\WINDOWS\system32\WS2_32.dll
>     ADVAPI32.DLL - C:\WINDOWS\system32\ADVAPI32.DLL
>     libogg-0.dll - c:\Python26\lib\site-packages\pygame\libogg-0.dll
>     ole32.dll - C:\WINDOWS\system32\ole32.dll
>     SHELL32.dll - C:\WINDOWS\system32\SHELL32.dll
> Directorio de destino: dist\
> El directorio a crear es: dist\.\config
> El directorio a crear es: dist\.\data
> El directorio a crear es: dist\.\fuentes
> El directorio a crear es: dist\.\imagenes
> El directorio a crear es: dist\.\imagenes\decoloracion
> El directorio a crear es: dist\.\imagenes\deodorizacion
> El directorio a crear es: dist\.\imagenes\disolucion
> El directorio a crear es: dist\.\imagenes\enfriamiento
> El directorio a crear es: dist\.\imagenes\flotacion
> El directorio a crear es: dist\.\imagenes\iconos
> El directorio a crear es: dist\.\imagenes\iconos\48x48
> El directorio a crear es: dist\.\imagenes\iconos\64x64
> El directorio a crear es: dist\.\imagenes\inicio
> El directorio a crear es: dist\.\imagenes\primer_filtrado
> El directorio a crear es: dist\.\imagenes\widgets
> El directorio a crear es: dist\.\imagenes\widgets\botones
> El directorio a crear es: dist\.\imagenes\widgets\botones_filtracion
> El directorio a crear es: dist\.\imagenes\widgets\contenedores_y_fondos
> El directorio a crear es: dist\.\imagenes\widgets\valvulas_tapas
> El directorio a crear es: dist\.\imagenes\wireframes
> El directorio a crear es:
> dist\.\imagenes\wireframes\wireframe_decoloracion
> El directorio a crear es:
> dist\.\imagenes\wireframes\wireframe_deodorizacion
> El directorio a crear es:
> dist\.\imagenes\wireframes\wireframe_disolucion
> El directorio a crear es:
> dist\.\imagenes\wireframes\wireframe_enfriamiento
> El directorio a crear es:
> dist\.\imagenes\wireframes\wireframe_filtracion
> El directorio a crear es: dist\.\imagenes\wireframes\wireframe_flotacion
> El directorio a crear es: dist\.\peliculas
> El directorio a crear es: dist\.\peliculas\decoloracion
> El directorio a crear es: dist\.\peliculas\deodorizacion
> El directorio a crear es: dist\.\peliculas\disolucion
> El directorio a crear es: dist\.\peliculas\filtracion
> El directorio a crear es: dist\.\peliculas\flotacion
> 
> ======================================================================
> 
> 
> when I execute the .exe, I got the following error:
> 
> ======================================================================
> 
> C:\Archivos de programa\Capacitador\capacitador_clarificado.exe:146:
> RuntimeWarning: use font: DLL load failed: No se puede encontrar el
> módulo especificado. capacitador.logger:ERROR:  Excepcion atrapada:
> font module not available
> 
> ======================================================================
> 
> I don't know what happened! 
> 
> Could you help me please?
> 
> 
> my version of python is 2.6 and pygame is 1.8.1, my OS is Win XP, my
> OS for developing is Debian Lenny.
> 
> Thanks in advance
> 
> Adolfo 
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> 
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> =KJB6
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>


=
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