[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

Re: [pygame] Problem with py2exe



sounds to me like there is a missing module, probably pygame.font. Try reinstalling pygame.
ry
> ----- Original Message -----
> From: "Adolfo De Unanue" <nano@xxxxxxxxxxxxxx>
> To: pygame-users@xxxxxxxx
> Subject: Re: [pygame] Problem with py2exe
> Date: Sun, 28 Dec 2008 15:00:07 -0600
> 
> 
> 
> 
> 
> Yes, you're right. I copy and then modify that script from a web page
> (the credit is in the comments of the beginning of the file), but the
> problem is that when I run the exe I got
> 
> ========================================================================
> 
> > > C:\Archivos de programa\Capacitador\capacitador_clarificado.exe:146:
> > > RuntimeWarning: use font: DLL load failed: No se puede encontrar el
> > > módulo especificado. capacitador.logger:ERROR:  Excepcion atrapada:
> > > font module not available
> > >
> 
> ========================================================================
> 
> 
> 
> El Mon, 29 Dec 2008 04:02:29 +0800
> "yanom @linuxmail.org" <yanom@xxxxxxxxxxxxx> escribió:
> 
> > So basically, you run setup.py with a command, and it makes a binary
> > using py2exe, py2app, or cx_freeze, depending on the command. Am I
> > right?
> > > ----- Original Message -----
> > > From: "Adolfo De Unanue" <nano@xxxxxxxxxxxxxx>
> > > To: pygame-users@xxxxxxxx
> > > Subject: [pygame] Problem with py2exe
> > > Date: Sun, 28 Dec 2008 13:09:22 -0600
> > > > -----BEGIN PGP SIGNED MESSAGE-----
> > > Hash: SHA1
> > > > Hi all!
> > > Maybe this is not the forum, but I will ask this:
> > > > I am developing a pygame application, and the last week, my
> > > executable stop working after generate it with
> > > > python setup.py py2exe
> > > > my setup.py is pretty standard:
> > > > ======================================================================
> > > #!/usr/bin/env python
> > > # -*- coding: utf-8 -*-
> > > # utf-8
> > > > __author__ = "Adolfo De Unanue"
> > > __email__ =  "nano@xxxxxxxxxxxxxx"
> > > > # uso: python setup.py comando
> > > #
> > > # sdist  Construye una distribucion de código
> > > # py2exe  Construye un .exe (para Windoze)
> > > # py2app  Construye un .app (para Macintosh)
> > > # cx_freeze  Construye un binario para GNU/Linux
> > > #
> > > # Todo es colocado en el directorio dist
> > > #
> > > # Basado en el encontrado en http://www.pyweek.org/d/1995/ por
> > > Woodwolf
> > > > try:
> > >      import psyco
> > >      psyco.log()
> > >      psyco.full()
> > > except ImportError:
> > >      print "Psyco no instalado, proseguimos normal"
> > >      pass
> > > > NOMBRE_APP = "capacitador"
> > > ESTATUS = "Iteracion 6 (6-alpha)"
> > > > > cfg = {
> > >      'name':NOMBRE_APP,
> > >      'version':'0.5',
> > >      'description':'xxxxxxxxxxxxxxxxx',
> > >      'author':'xxxxxxxxxx',
> > >      'maintainer' : 'xxxxxxxxxxxx',
> > >      'maintainer_email' : 'xxxxxxx@xxxxxx',
> > >      'author_email':'xxxxxxxx@xxxxxxxxx',
> > >      'url':'http://xxxxxxxxxxxxxxxxxx',
> > >      >      'py2exe.target':'',
> > >      'py2exe.icon':'imagenes/icono.ico', #64x64
> > >      'py2exe.binary':NOMBRE_APP, #leave off the .exe, it will be
> > > added >      'py2app.target':'',
> > >      'py2app.icon':'icon.icns', #128x128
> > >      >      'cx_freeze.cmd':'~/src/cx_Freeze-3.0.3/FreezePython',
> > >      'cx_freeze.target':'',
> > >      'cx_freeze.binary':NOMBRE_APP,
> > >      }
> > >      > > clasificacion = [
> > >            'Development Status :: ' + ESTATUS,
> > >            'Environment :: Console',
> > >            'Intended Audience :: End Users/Desktop',
> > >            'License :: GPL v3.0',
> > >            'Operating System :: MacOS :: MacOS X',
> > >            'Operating System :: Microsoft :: Windows',
> > >            'Operating System :: POSIX',
> > >            'Programming Language :: Python',
> > >            'Topic :: Office/Business',
> > >            ]
> > > > > > from distutils.core import setup, Extension
> > > try:
> > >      import py2exe
> > > except:
> > >      pass
> > > > > import sys
> > > import glob
> > > import os
> > > import shutil
> > > > > try:
> > >      cmd = sys.argv[1]
> > > except IndexError:
> > >      print 'Uso: setup.py py2exe|py2app|cx_freeze|sdist'
> > >      raise SystemExit
> > > > # utility for adding subdirectories
> > > def agregar_archivos(dest,generator):
> > >      for dirpath, dirnames, filenames in generator:
> > >          for name in 'CVS', '.svn', '.hg', '.bzr', 'dist', 'build',
> > > 'test': # Ignoramos las versiones y el directorio de distribución if
> > > name in dirnames: dirnames.remove(name)
> > > >          for name in filenames:
> > >              if '~' in name: continue
> > >              suffix = os.path.splitext(name)[1]
> > >              # Ignoramos los directorios de control de versiones
> > >              if suffix in ('.pyc', '.pyo', '.dat', '.exe','.nsi'):
> > > continue # Ignoramos si la cadena empieza con "." (i.e. archivos
> > > ocultos) if name[0] == '.': continue
> > >              filename = os.path.join(dirpath, name)
> > >              # Le quitamos el "./" del inicio
> > >              if filename.startswith("./"): filename = 
> > filename[2:] >              # Lo agregamos a data o src
> > >              dest.append(filename)
> > > > # definimos nuestros archivos
> > > data = []
> > > agregar_archivos(data, os.walk("."))
> > > data.extend(glob.glob('*.txt'))
> > > > # definimos el codigo fuente
> > > src = []
> > > agregar_archivos(src, os.walk("."))
> > > src.extend(glob.glob("*.py"))
> > > > > # construir el target sdist
> > > if cmd == "sdist":
> > >      f = open("MANIFEST.in", "w")
> > >      for l in data: f.write("include " + l + "\n")
> > > #    for l in src: f.write("include " + l + "\n") # No tenemos
> > > dividido en src y data f.close()
> > > >      setup(
> > >          name=cfg['name'],
> > >          version=cfg['version'],
> > >          description=cfg['description'],
> > >          author=cfg['author'],
> > >          author_email=cfg['author_email'],
> > >          url=cfg['url'],
> > >          classifiers = clasificacion,
> > >          )
> > > > > # construir el target py2exe
> > > if cmd in ('py2exe',):
> > >      dist_dir = os.path.join('dist',cfg['py2exe.target'])
> > >      data_dir = dist_dir
> > >      >      src = 'capacitador.py'
> > >      dest = cfg['py2exe.binary']+'.py'
> > >      shutil.copy(src,dest)
> > >      >      setup(
> > >          options={'py2exe':{
> > >              'dist_dir':dist_dir,
> > >              'includes':['events', 'font'],
> > >              'dll_excludes':['_dotblas.pyd','_numpy.pyd']
> > >              }},
> > >          windows=[{
> > >              'script':dest,
> > >              'icon_resources':[(1,cfg['py2exe.icon'])],
> > >              }],
> > >          classifiers = clasificacion,
> > >          )
> > > > # construir el target py2app
> > > if cmd == 'py2app':
> > >      dist_dir = os.path.join('dist',cfg['py2app.target']+'.app')
> > >      data_dir = os.path.join(dist_dir,'Contents','Resources')
> > >      from setuptools import setup
> > > >      src = 'capacitador.py'
> > >      dest = cfg['py2app.target']+'.py'
> > >      shutil.copy(src,dest)
> > > >      APP = [dest]
> > >      DATA_FILES = []
> > >      OPTIONS = {'argv_emulation': True,
> > > 'iconfile':cfg['py2app.icon']}
> > > >      setup(
> > >          app=APP,
> > >          data_files=DATA_FILES,
> > >          options={'py2app': OPTIONS},
> > >          setup_requires=['py2app'],
> > >          classifiers = clasificacion,
> > >      )
> > > > # construir el target cx_freeze
> > > if cmd == 'cx_freeze':
> > >      dist_dir = os.path.join('dist',cfg['cx_freeze.target'])
> > >      data_dir = dist_dir
> > >      os.system('%s --install-dir %s --target-name %s
> > > run_game.py'%(cfg['cx_freeze.cmd'],cfg['cx_freeze.binary'],dist_dir))
> > > > > def make_dirs(dname_):
> > >      parts = list(os.path.split(dname_))
> > >      dname = None
> > >      while len(parts):
> > >          if dname == None:
> > >              dname = parts.pop(0)
> > >          else:
> > >              dname = os.path.join(dname,parts.pop(0))
> > >          if not os.path.isdir(dname):
> > >              print "El directorio a crear es: " + dname
> > >              os.mkdir(dname)
> > > > # Copia data en los binarios
> > > if cmd in ('py2exe','cx_freeze','py2app'):
> > >      dest = data_dir
> > >      print "Directorio de destino: " + dest
> > >      for fname in data:
> > >          dname = os.path.join(dest,os.path.dirname(fname))
> > >          make_dirs(dname)
> > >          if not os.path.isdir(fname):
> > >              shutil.copy(fname,dname)
> > > > ======================================================================
> > > > > As I said everything was working, until last week. The stout of
> > > python setup.py py2exe is
> > > > > ======================================================================
> > > Psyco no instalado, proseguimos normal
> > > running py2exe
> > > creating c:\simulador2.2\build
> > > creating c:\simulador2.2\build\bdist.win32
> > > creating c:\simulador2.2\build\bdist.win32\winexe
> > > creating c:\simulador2.2\build\bdist.win32\winexe\collect-2.6
> > > creating c:\simulador2.2\build\bdist.win32\winexe\bundle-2.6
> > > creating c:\simulador2.2\build\bdist.win32\winexe\temp
> > > creating c:\simulador2.2\dist
> > > *** searching for required modules ***
> > > *** parsing results ***
> > > creating python loader for extension
> > > 'pygame.overlay' (c:\Python26\lib\site-packages\pygame\overlay.pyd
> > > -> pygame.overlay.pyd)
> > > creating python loader for extension
> > > '_ctypes' (c:\Python26\DLLs\_ctypes.pyd -> _ctypes.pyd)
> > > creating python loader for extension
> > > 'pygame.pixelarray' (c:\Python26\lib\site-packages\pygame\pixelarray.pyd
> > > - - -> pygame.pixelarray.pyd)  > creating python loader for extension
> > > 'pygame.surface' (c:\Python26\lib\site-packages\pygame\surface.pyd
> > > -> pygame.surface.pyd)
> > > creating python loader for extension
> > > 'pygame.key' (c:\Python26\lib\site-packages\pygame\key.pyd ->
> > > pygame.key.pyd)
> > > creating python loader for extension
> > > 'pygame.mouse' (c:\Python26\lib\site-packages\pygame\mouse.pyd ->
> > > pygame.mouse.pyd)
> > > creating python loader for extension
> > > 'unicodedata' (c:\Python26\DLLs\unicodedata.pyd -> unicodedata.pyd)
> > > creating python loader for extension
> > > 'pygame._numericsndarray' > 
> > (c:\Python26\lib\site-packages\pygame\_numericsndarray.pyd
> > > - - -> pygame._numericsndarray.pyd)  > creating python loader for extension
> > > 'pygame.draw' (c:\Python26\lib\site-packages\pygame\draw.pyd ->
> > > pygame.draw.pyd)
> > > creating python loader for extension
> > > 'pygame.imageext' (c:\Python26\lib\site-packages\pygame\imageext.pyd
> > > -> pygame.imageext.pyd)
> > > creating python loader for extension
> > > 'pygame.event' (c:\Python26\lib\site-packages\pygame\event.pyd ->
> > > pygame.event.pyd)
> > > creating python loader for extension
> > > 'pygame.cdrom' (c:\Python26\lib\site-packages\pygame\cdrom.pyd ->
> > > pygame.cdrom.pyd)
> > > creating python loader for extension
> > > '_hashlib' (c:\Python26\DLLs\_hashlib.pyd -> _hashlib.pyd)
> > > creating python loader for extension
> > > 'bz2' (c:\Python26\DLLs\bz2.pyd -> bz2.pyd)
> > > creating python loader for extension
> > > '_ssl' (c:\Python26\DLLs\_ssl.pyd
> > > - - -> _ssl.pyd)  > creating python loader for extension
> > > '_sqlite3' (c:\Python26\DLLs\_sqlite3.pyd -> _sqlite3.pyd)
> > > creating python loader for extension
> > > 'pygame.display' (c:\Python26\lib\site-packages\pygame\display.pyd
> > > -> pygame.display.pyd)
> > > creating python loader for extension
> > > 'pygame.transform' (c:\Python26\lib\site-packages\pygame\transform.pyd
> > > - - -> pygame.transform.pyd)  > creating python loader for extension
> > > 'pygame.surflock' (c:\Python26\lib\site-packages\pygame\surflock.pyd
> > > -> pygame.surflock.pyd)
> > > creating python loader for extension
> > > 'pygame.image' (c:\Python26\lib\site-packages\pygame\image.pyd ->
> > > pygame.image.pyd)
> > > creating python loader for extension
> > > 'pygame.joystick' (c:\Python26\lib\site-packages\pygame\joystick.pyd
> > > -> pygame.joystick.pyd)
> > > creating python loader for extension
> > > 'pygame.mask' (c:\Python26\lib\site-packages\pygame\mask.pyd ->
> > > pygame.mask.pyd)
> > > creating python loader for extension
> > > 'pygame.scrap' (c:\Python26\lib\site-packages\pygame\scrap.pyd ->
> > > pygame.scrap.pyd)
> > > creating python loader for extension
> > > 'pygame.mixer' (c:\Python26\lib\site-packages\pygame\mixer.pyd ->
> > > pygame.mixer.pyd)
> > > creating python loader for extension
> > > 'pyexpat' (c:\Python26\DLLs\pyexpat.pyd -> pyexpat.pyd)
> > > creating python loader for extension
> > > 'pygame.rect' (c:\Python26\lib\site-packages\pygame\rect.pyd ->
> > > pygame.rect.pyd)
> > > creating python loader for extension
> > > 'pygame.font' (c:\Python26\lib\site-packages\pygame\font.pyd ->
> > > pygame.font.pyd)
> > > creating python loader for extension
> > > 'pygame._numericsurfarray' > 
> > (c:\Python26\lib\site-packages\pygame\_numericsurfarray.pyd
> > > - - -> pygame._numericsurfarray.pyd)  > creating python loader 
> > for extension
> > > 'pygame.fastevent' (c:\Python26\lib\site-packages\pygame\fastevent.pyd
> > > - - -> pygame.fastevent.pyd)  > creating python loader for extension
> > > 'pygame.color' (c:\Python26\lib\site-packages\pygame\color.pyd ->
> > > pygame.color.pyd)
> > > creating python loader for extension
> > > 'select' (c:\Python26\DLLs\select.pyd -> select.pyd)
> > > creating python loader for extension
> > > 'pygame.movie' (c:\Python26\lib\site-packages\pygame\movie.pyd ->
> > > pygame.movie.pyd)
> > > creating python loader for extension
> > > 'pygame.mixer_music' (c:\Python26\lib\site-packages\pygame\mixer_music.pyd
> > > - - -> pygame.mixer_music.pyd)  > creating python loader for extension
> > > 'pygame.base' (c:\Python26\lib\site-packages\pygame\base.pyd ->
> > > pygame.base.pyd)
> > > creating python loader for extension
> > > '_socket' (c:\Python26\DLLs\_socket.pyd -> _socket.pyd)
> > > creating python loader for extension
> > > 'pygame.time' (c:\Python26\lib\site-packages\pygame\time.pyd ->
> > > pygame.time.pyd)
> > > creating python loader for extension
> > > 'pygame.rwobject' (c:\Python26\lib\site-packages\pygame\rwobject.pyd
> > > -> pygame.rwobject.pyd)
> > > creating python loader for extension
> > > 'pygame.constants' (c:\Python26\lib\site-packages\pygame\constants.pyd
> > > - - -> pygame.constants.pyd)  > *** finding dlls needed ***
> > > *** create binaries ***
> > > *** byte compile python files ***
> > > byte-compiling c:\Python26\lib\ConfigParser.py to ConfigParser.pyc
> > > byte-compiling c:\Python26\lib\Queue.py to Queue.pyc
> > > byte-compiling c:\Python26\lib\SocketServer.py to SocketServer.pyc
> > > byte-compiling c:\Python26\lib\StringIO.py to StringIO.pyc
> > > byte-compiling c:\Python26\lib\UserDict.py to UserDict.pyc
> > > byte-compiling c:\Python26\lib\_LWPCookieJar.py to _LWPCookieJar.pyc
> > > byte-compiling c:\Python26\lib\_MozillaCookieJar.py to
> > > _MozillaCookieJar.pyc
> > > byte-compiling c:\Python26\lib\__future__.py to __future__.pyc
> > > byte-compiling c:\Python26\lib\_abcoll.py to _abcoll.pyc
> > > byte-compiling c:\Python26\lib\_strptime.py to _strptime.pyc
> > > byte-compiling c:\Python26\lib\_threading_local.py to
> > > _threading_local.pyc
> > > byte-compiling c:\Python26\lib\abc.py to abc.pyc
> > > byte-compiling c:\Python26\lib\anydbm.py to anydbm.pyc
> > > byte-compiling c:\Python26\lib\atexit.py to atexit.pyc
> > > byte-compiling c:\Python26\lib\base64.py to base64.pyc
> > > byte-compiling c:\Python26\lib\bdb.py to bdb.pyc
> > > byte-compiling c:\Python26\lib\bisect.py to bisect.pyc
> > > byte-compiling c:\Python26\lib\calendar.py to calendar.pyc
> > > byte-compiling c:\Python26\lib\cmd.py to cmd.pyc
> > > byte-compiling c:\Python26\lib\codecs.py to codecs.pyc
> > > byte-compiling c:\Python26\lib\collections.py to collections.pyc
> > > byte-compiling c:\Python26\lib\cookielib.py to cookielib.pyc
> > > byte-compiling c:\Python26\lib\copy.py to copy.pyc
> > > byte-compiling c:\Python26\lib\copy_reg.py to copy_reg.pyc
> > > byte-compiling c:\Python26\lib\ctypes\__init__.py to
> > > ctypes\__init__.pyc creating
> > > c:\simulador2.2\build\bdist.win32\winexe\collect-2.6\ctypes
> > > byte-compiling c:\Python26\lib\ctypes\_endian.py to
> > > ctypes\_endian.pyc byte-compiling
> > > c:\Python26\lib\ctypes\macholib\__init__.py to
> > > ctypes\macholib\__init__.pyc creating
> > > c:\simulador2.2\build\bdist.win32\winexe\collect-2.6\ctypes\macholib
> > > byte-compiling c:\Python26\lib\ctypes\macholib\dyld.py to
> > > ctypes\macholib\dyld.pyc byte-compiling
> > > c:\Python26\lib\ctypes\macholib\dylib.py to
> > > ctypes\macholib\dylib.pyc byte-compiling
> > > c:\Python26\lib\ctypes\macholib\framework.py to
> > > ctypes\macholib\framework.pyc byte-compiling
> > > c:\Python26\lib\ctypes\util.py to ctypes\util.pyc byte-compiling
> > > c:\Python26\lib\difflib.py to difflib.pyc byte-compiling
> > > c:\Python26\lib\dis.py to dis.pyc byte-compiling
> > > c:\Python26\lib\doctest.py to doctest.pyc byte-compiling
> > > c:\Python26\lib\dummy_thread.py to dummy_thread.pyc byte-compiling
> > > c:\Python26\lib\dummy_threading.py to dummy_threading.pyc
> > > byte-compiling c:\Python26\lib\email\__init__.py to
> > > email\__init__.pyc creating
> > > c:\simulador2.2\build\bdist.win32\winexe\collect-2.6\email
> > > byte-compiling c:\Python26\lib\email\_parseaddr.py to
> > > email\_parseaddr.pyc byte-compiling
> > > c:\Python26\lib\email\base64mime.py to email\base64mime.pyc
> > > byte-compiling c:\Python26\lib\email\charset.py to
> > > email\charset.pyc byte-compiling c:\Python26\lib\email\encoders.py
> > > to email\encoders.pyc byte-compiling
> > > c:\Python26\lib\email\errors.py to email\errors.pyc byte-compiling
> > > c:\Python26\lib\email\feedparser.py to email\feedparser.pyc
> > > byte-compiling c:\Python26\lib\email\message.py to
> > > email\message.pyc byte-compiling
> > > c:\Python26\lib\email\mime\__init__.py to email\mime\__init__.pyc
> > > creating
> > > c:\simulador2.2\build\bdist.win32\winexe\collect-2.6\email\mime
> > > byte-compiling c:\Python26\lib\email\parser.py to email\parser.pyc
> > > byte-compiling c:\Python26\lib\email\quoprimime.py to
> > > email\quoprimime.pyc byte-compiling c:\Python26\lib\email\utils.py
> > > to email\utils.pyc byte-compiling
> > > c:\Python26\lib\encodings\__init__.py to encodings\__init__.pyc
> > > creating
> > > c:\simulador2.2\build\bdist.win32\winexe\collect-2.6\encodings
> > > byte-compiling c:\Python26\lib\encodings\aliases.py to
> > > encodings\aliases.pyc byte-compiling
> > > c:\Python26\lib\encodings\ascii.py to encodings\ascii.pyc
> > > byte-compiling c:\Python26\lib\encodings\base64_codec.py to
> > > encodings\base64_codec.pyc byte-compiling
> > > c:\Python26\lib\encodings\big5.py to encodings\big5.pyc
> > > byte-compiling c:\Python26\lib\encodings\big5hkscs.py to
> > > encodings\big5hkscs.pyc byte-compiling
> > > c:\Python26\lib\encodings\bz2_codec.py to encodings\bz2_codec.pyc
> > > byte-compiling c:\Python26\lib\encodings\charmap.py to
> > > encodings\charmap.pyc byte-compiling
> > > c:\Python26\lib\encodings\cp037.py to encodings\cp037.pyc
> > > byte-compiling c:\Python26\lib\encodings\cp1006.py to
> > > encodings\cp1006.pyc byte-compiling
> > > c:\Python26\lib\encodings\cp1026.py to encodings\cp1026.pyc
> > > byte-compiling c:\Python26\lib\encodings\cp1140.py to
> > > encodings\cp1140.pyc
> > > byte-compiling c:\Python26\lib\encodings\cp1250.py to
> > > encodings\cp1250.pyc
> > > byte-compiling c:\Python26\lib\encodings\cp1251.py to
> > > encodings\cp1251.pyc
> > > byte-compiling c:\Python26\lib\encodings\cp1252.py to
> > > encodings\cp1252.pyc
> > > byte-compiling c:\Python26\lib\encodings\cp1253.py to
> > > encodings\cp1253.pyc
> > > byte-compiling c:\Python26\lib\encodings\cp1254.py to
> > > encodings\cp1254.pyc
> > > byte-compiling c:\Python26\lib\encodings\cp1255.py to
> > > encodings\cp1255.pyc
> > > byte-compiling c:\Python26\lib\encodings\cp1256.py to
> > > encodings\cp1256.pyc
> > > byte-compiling c:\Python26\lib\encodings\cp1257.py to
> > > encodings\cp1257.pyc
> > > byte-compiling c:\Python26\lib\encodings\cp1258.py to
> > > encodings\cp1258.pyc
> > > byte-compiling c:\Python26\lib\encodings\cp424.py to
> > > encodings\cp424.pyc byte-compiling
> > > c:\Python26\lib\encodings\cp437.py to encodings\cp437.pyc
> > > byte-compiling c:\Python26\lib\encodings\cp500.py to
> > > encodings\cp500.pyc byte-compiling
> > > c:\Python26\lib\encodings\cp737.py to encodings\cp737.pyc
> > > byte-compiling c:\Python26\lib\encodings\cp775.py to
> > > encodings\cp775.pyc byte-compiling
> > > c:\Python26\lib\encodings\cp850.py to encodings\cp850.pyc
> > > byte-compiling c:\Python26\lib\encodings\cp852.py to
> > > encodings\cp852.pyc byte-compiling
> > > c:\Python26\lib\encodings\cp855.py to encodings\cp855.pyc
> > > byte-compiling c:\Python26\lib\encodings\cp856.py to
> > > encodings\cp856.pyc byte-compiling
> > > c:\Python26\lib\encodings\cp857.py to encodings\cp857.pyc
> > > byte-compiling c:\Python26\lib\encodings\cp860.py to
> > > encodings\cp860.pyc byte-compiling
> > > c:\Python26\lib\encodings\cp861.py to encodings\cp861.pyc
> > > byte-compiling c:\Python26\lib\encodings\cp862.py to
> > > encodings\cp862.pyc byte-compiling
> > > c:\Python26\lib\encodings\cp863.py to encodings\cp863.pyc
> > > byte-compiling c:\Python26\lib\encodings\cp864.py to
> > > encodings\cp864.pyc byte-compiling
> > > c:\Python26\lib\encodings\cp865.py to encodings\cp865.pyc
> > > byte-compiling c:\Python26\lib\encodings\cp866.py to
> > > encodings\cp866.pyc byte-compiling
> > > c:\Python26\lib\encodings\cp869.py to encodings\cp869.pyc
> > > byte-compiling c:\Python26\lib\encodings\cp874.py to
> > > encodings\cp874.pyc byte-compiling
> > > c:\Python26\lib\encodings\cp875.py to encodings\cp875.pyc
> > > byte-compiling c:\Python26\lib\encodings\cp932.py to
> > > encodings\cp932.pyc byte-compiling
> > > c:\Python26\lib\encodings\cp949.py to encodings\cp949.pyc
> > > byte-compiling c:\Python26\lib\encodings\cp950.py to
> > > encodings\cp950.pyc byte-compiling
> > > c:\Python26\lib\encodings\euc_jis_2004.py to
> > > encodings\euc_jis_2004.pyc byte-compiling
> > > c:\Python26\lib\encodings\euc_jisx0213.py to
> > > encodings\euc_jisx0213.pyc byte-compiling
> > > c:\Python26\lib\encodings\euc_jp.py to encodings\euc_jp.pyc
> > > byte-compiling c:\Python26\lib\encodings\euc_kr.py to
> > > encodings\euc_kr.pyc byte-compiling
> > > c:\Python26\lib\encodings\gb18030.py to encodings\gb18030.pyc
> > > byte-compiling c:\Python26\lib\encodings\gb2312.py to
> > > encodings\gb2312.pyc byte-compiling
> > > c:\Python26\lib\encodings\gbk.py to encodings\gbk.pyc
> > > byte-compiling c:\Python26\lib\encodings\hex_codec.py to
> > > encodings\hex_codec.pyc byte-compiling
> > > c:\Python26\lib\encodings\hp_roman8.py to encodings\hp_roman8.pyc
> > > byte-compiling c:\Python26\lib\encodings\hz.py to encodings\hz.pyc
> > > byte-compiling c:\Python26\lib\encodings\idna.py to
> > > encodings\idna.pyc byte-compiling
> > > c:\Python26\lib\encodings\iso2022_jp.py to encodings\iso2022_jp.pyc
> > > byte-compiling c:\Python26\lib\encodings\iso2022_jp_1.py to
> > > encodings\iso2022_jp_1.pyc byte-compiling
> > > c:\Python26\lib\encodings\iso2022_jp_2.py to
> > > encodings\iso2022_jp_2.pyc byte-compiling
> > > c:\Python26\lib\encodings\iso2022_jp_2004.py to
> > > encodings\iso2022_jp_2004.pyc byte-compiling
> > > c:\Python26\lib\encodings\iso2022_jp_3.py to
> > > encodings\iso2022_jp_3.pyc byte-compiling
> > > c:\Python26\lib\encodings\iso2022_jp_ext.py to
> > > encodings\iso2022_jp_ext.pyc byte-compiling
> > > c:\Python26\lib\encodings\iso2022_kr.py to encodings\iso2022_kr.pyc
> > > byte-compiling c:\Python26\lib\encodings\iso8859_1.py to
> > > encodings\iso8859_1.pyc byte-compiling
> > > c:\Python26\lib\encodings\iso8859_10.py to encodings\iso8859_10.pyc
> > > byte-compiling c:\Python26\lib\encodings\iso8859_11.py to
> > > encodings\iso8859_11.pyc byte-compiling
> > > c:\Python26\lib\encodings\iso8859_13.py to encodings\iso8859_13.pyc
> > > byte-compiling c:\Python26\lib\encodings\iso8859_14.py to
> > > encodings\iso8859_14.pyc byte-compiling
> > > c:\Python26\lib\encodings\iso8859_15.py to encodings\iso8859_15.pyc
> > > byte-compiling c:\Python26\lib\encodings\iso8859_16.py to
> > > encodings\iso8859_16.pyc byte-compiling
> > > c:\Python26\lib\encodings\iso8859_2.py to encodings\iso8859_2.pyc
> > > byte-compiling c:\Python26\lib\encodings\iso8859_3.py to
> > > encodings\iso8859_3.pyc byte-compiling
> > > c:\Python26\lib\encodings\iso8859_4.py to encodings\iso8859_4.pyc
> > > byte-compiling c:\Python26\lib\encodings\iso8859_5.py to
> > > encodings\iso8859_5.pyc byte-compiling
> > > c:\Python26\lib\encodings\iso8859_6.py to encodings\iso8859_6.pyc
> > > byte-compiling c:\Python26\lib\encodings\iso8859_7.py to
> > > encodings\iso8859_7.pyc byte-compiling
> > > c:\Python26\lib\encodings\iso8859_8.py to encodings\iso8859_8.pyc
> > > byte-compiling c:\Python26\lib\encodings\iso8859_9.py to
> > > encodings\iso8859_9.pyc byte-compiling
> > > c:\Python26\lib\encodings\johab.py to encodings\johab.pyc
> > > byte-compiling c:\Python26\lib\encodings\koi8_r.py to
> > > encodings\koi8_r.pyc byte-compiling
> > > c:\Python26\lib\encodings\koi8_u.py to encodings\koi8_u.pyc
> > > byte-compiling c:\Python26\lib\encodings\latin_1.py to
> > > encodings\latin_1.pyc
> > > byte-compiling c:\Python26\lib\encodings\mac_arabic.py to
> > > encodings\mac_arabic.pyc
> > > byte-compiling c:\Python26\lib\encodings\mac_centeuro.py to
> > > encodings\mac_centeuro.pyc
> > > byte-compiling c:\Python26\lib\encodings\mac_croatian.py to
> > > encodings\mac_croatian.pyc
> > > byte-compiling c:\Python26\lib\encodings\mac_cyrillic.py to
> > > encodings\mac_cyrillic.pyc
> > > byte-compiling c:\Python26\lib\encodings\mac_farsi.py to
> > > encodings\mac_farsi.pyc
> > > byte-compiling c:\Python26\lib\encodings\mac_greek.py to
> > > encodings\mac_greek.pyc
> > > byte-compiling c:\Python26\lib\encodings\mac_iceland.py to
> > > encodings\mac_iceland.pyc
> > > byte-compiling c:\Python26\lib\encodings\mac_latin2.py to
> > > encodings\mac_latin2.pyc
> > > byte-compiling c:\Python26\lib\encodings\mac_roman.py to
> > > encodings\mac_roman.pyc
> > > byte-compiling c:\Python26\lib\encodings\mac_romanian.py to
> > > encodings\mac_romanian.pyc
> > > byte-compiling c:\Python26\lib\encodings\mac_turkish.py to
> > > encodings\mac_turkish.pyc
> > > byte-compiling c:\Python26\lib\encodings\mbcs.py to
> > > encodings\mbcs.pyc byte-compiling
> > > c:\Python26\lib\encodings\palmos.py to encodings\palmos.pyc
> > > byte-compiling c:\Python26\lib\encodings\ptcp154.py to
> > > encodings\ptcp154.pyc
> > > byte-compiling c:\Python26\lib\encodings\punycode.py to
> > > encodings\punycode.pyc
> > > byte-compiling c:\Python26\lib\encodings\quopri_codec.py to
> > > encodings\quopri_codec.pyc
> > > byte-compiling c:\Python26\lib\encodings\raw_unicode_escape.py to
> > > encodings\raw_unicode_escape.pyc
> > > byte-compiling c:\Python26\lib\encodings\rot_13.py to
> > > encodings\rot_13.pyc
> > > byte-compiling c:\Python26\lib\encodings\shift_jis.py to
> > > encodings\shift_jis.pyc
> > > byte-compiling c:\Python26\lib\encodings\shift_jis_2004.py to
> > > encodings\shift_jis_2004.pyc
> > > byte-compiling c:\Python26\lib\encodings\shift_jisx0213.py to
> > > encodings\shift_jisx0213.pyc
> > > byte-compiling c:\Python26\lib\encodings\string_escape.py to
> > > encodings\string_escape.pyc
> > > byte-compiling c:\Python26\lib\encodings\tis_620.py to
> > > encodings\tis_620.pyc
> > > byte-compiling c:\Python26\lib\encodings\undefined.py to
> > > encodings\undefined.pyc
> > > byte-compiling c:\Python26\lib\encodings\unicode_escape.py to
> > > encodings\unicode_escape.pyc
> > > byte-compiling c:\Python26\lib\encodings\unicode_internal.py to
> > > encodings\unicode_internal.pyc
> > > byte-compiling c:\Python26\lib\encodings\utf_16.py to
> > > encodings\utf_16.pyc
> > > byte-compiling c:\Python26\lib\encodings\utf_16_be.py to
> > > encodings\utf_16_be.pyc
> > > byte-compiling c:\Python26\lib\encodings\utf_16_le.py to
> > > encodings\utf_16_le.pyc
> > > byte-compiling c:\Python26\lib\encodings\utf_32.py to
> > > encodings\utf_32.pyc
> > > byte-compiling c:\Python26\lib\encodings\utf_32_be.py to
> > > encodings\utf_32_be.pyc
> > > byte-compiling c:\Python26\lib\encodings\utf_32_le.py to
> > > encodings\utf_32_le.pyc
> > > byte-compiling c:\Python26\lib\encodings\utf_7.py to
> > > encodings\utf_7.pyc byte-compiling
> > > c:\Python26\lib\encodings\utf_8.py to encodings\utf_8.pyc
> > > byte-compiling c:\Python26\lib\encodings\utf_8_sig.py to
> > > encodings\utf_8_sig.pyc byte-compiling
> > > c:\Python26\lib\encodings\uu_codec.py to encodings\uu_codec.pyc
> > > byte-compiling c:\Python26\lib\encodings\zlib_codec.py to
> > > encodings\zlib_codec.pyc
> > > byte-compiling c:\Python26\lib\fnmatch.py to fnmatch.pyc
> > > byte-compiling c:\Python26\lib\ftplib.py to ftplib.pyc
> > > byte-compiling c:\Python26\lib\functools.py to functools.pyc
> > > byte-compiling c:\Python26\lib\genericpath.py to genericpath.pyc
> > > byte-compiling c:\Python26\lib\getopt.py to getopt.pyc
> > > byte-compiling c:\Python26\lib\getpass.py to getpass.pyc
> > > byte-compiling c:\Python26\lib\gettext.py to gettext.pyc
> > > byte-compiling c:\Python26\lib\gzip.py to gzip.pyc
> > > byte-compiling c:\Python26\lib\hashlib.py to hashlib.pyc
> > > byte-compiling c:\Python26\lib\heapq.py to heapq.pyc
> > > byte-compiling c:\Python26\lib\hmac.py to hmac.pyc
> > > byte-compiling c:\Python26\lib\httplib.py to httplib.pyc
> > > byte-compiling c:\Python26\lib\inspect.py to inspect.pyc
> > > byte-compiling c:\Python26\lib\keyword.py to keyword.pyc
> > > byte-compiling c:\Python26\lib\linecache.py to linecache.pyc
> > > byte-compiling c:\Python26\lib\locale.py to locale.pyc
> > > byte-compiling c:\Python26\lib\logging\__init__.py to
> > > logging\__init__.pyc
> > > creating
> > > c:\simulador2.2\build\bdist.win32\winexe\collect-2.6\logging
> > > byte-compiling c:\Python26\lib\logging\config.py to
> > > logging\config.pyc byte-compiling
> > > c:\Python26\lib\logging\handlers.py to logging\handlers.pyc
> > > byte-compiling c:\Python26\lib\macurl2path.py to macurl2path.pyc
> > > byte-compiling c:\Python26\lib\md5.py to md5.pyc byte-compiling
> > > c:\Python26\lib\mimetools.py to mimetools.pyc byte-compiling
> > > c:\Python26\lib\mimetypes.py to mimetypes.pyc byte-compiling
> > > c:\Python26\lib\ntpath.py to ntpath.pyc byte-compiling
> > > c:\Python26\lib\nturl2path.py to nturl2path.pyc byte-compiling
> > > c:\Python26\lib\opcode.py to opcode.pyc byte-compiling
> > > c:\Python26\lib\optparse.py to optparse.pyc byte-compiling
> > > c:\Python26\lib\os.py to os.pyc byte-compiling
> > > c:\Python26\lib\os2emxpath.py to os2emxpath.pyc byte-compiling
> > > c:\Python26\lib\pdb.py to pdb.pyc byte-compiling
> > > c:\Python26\lib\pickle.py to pickle.pyc byte-compiling
> > > c:\Python26\lib\posixpath.py to posixpath.pyc byte-compiling
> > > c:\Python26\lib\pprint.py to pprint.pyc byte-compiling
> > > c:\Python26\lib\quopri.py to quopri.pyc byte-compiling
> > > c:\Python26\lib\random.py to random.pyc byte-compiling
> > > c:\Python26\lib\re.py to re.pyc byte-compiling
> > > c:\Python26\lib\repr.py to repr.pyc byte-compiling
> > > c:\Python26\lib\rfc822.py to rfc822.pyc byte-compiling
> > > c:\Python26\lib\sets.py to sets.pyc byte-compiling
> > > c:\Python26\lib\sha.py to sha.pyc byte-compiling
> > > c:\Python26\lib\shelve.py to shelve.pyc byte-compiling
> > > c:\Python26\lib\shlex.py to shlex.pyc byte-compiling
> > > c:\Python26\lib\site-packages\httplib2\__init__.py to
> > > httplib2\__init__.pyc creating
> > > c:\simulador2.2\build\bdist.win32\winexe\collect-2.6\httplib2
> > > byte-compiling c:\Python26\lib\site-packages\httplib2\iri2uri.py to
> > > httplib2\iri2uri.pyc byte-compiling
> > > c:\Python26\lib\site-packages\pygame\__init__.py to
> > > pygame\__init__.pyc creating
> > > c:\simulador2.2\build\bdist.win32\winexe\collect-2.6\pygame
> > > byte-compiling
> > > c:\Python26\lib\site-packages\pygame\_numpysndarray.py to
> > > pygame\_numpysndarray.pyc byte-compiling
> > > c:\Python26\lib\site-packages\pygame\_numpysurfarray.py to
> > > pygame\_numpysurfarray.pyc byte-compiling
> > > c:\Python26\lib\site-packages\pygame\cursors.py to
> > > pygame\cursors.pyc byte-compiling
> > > c:\Python26\lib\site-packages\pygame\locals.py to pygame\locals.pyc
> > > byte-compiling c:\Python26\lib\site-packages\pygame\mac_scrap.py to
> > > pygame\mac_scrap.pyc byte-compiling
> > > c:\Python26\lib\site-packages\pygame\macosx.py to pygame\macosx.pyc
> > > byte-compiling c:\Python26\lib\site-packages\pygame\pkgdata.py to
> > > pygame\pkgdata.pyc
> > > byte-compiling c:\Python26\lib\site-packages\pygame\sndarray.py to
> > > pygame\sndarray.pyc
> > > byte-compiling c:\Python26\lib\site-packages\pygame\sprite.py to
> > > pygame\sprite.pyc
> > > byte-compiling c:\Python26\lib\site-packages\pygame\surfarray.py to
> > > pygame\surfarray.pyc
> > > byte-compiling c:\Python26\lib\site-packages\pygame\sysfont.py to
> > > pygame\sysfont.pyc
> > > byte-compiling
> > > c:\Python26\lib\site-packages\pygame\threads\Py25Queue.py to
> > > pygame\threads\Py25Queue.pyc
> > > creating
> > > c:\simulador2.2\build\bdist.win32\winexe\collect-2.6\pygame\threads
> > > byte-compiling
> > > c:\Python26\lib\site-packages\pygame\threads\__init__.py to
> > > pygame\threads\__init__.pyc byte-compiling
> > > c:\Python26\lib\site-packages\pygame\version.py to
> > > pygame\version.pyc byte-compiling c:\Python26\lib\smtplib.py to
> > > smtplib.pyc byte-compiling c:\Python26\lib\socket.py to socket.pyc
> > > byte-compiling c:\Python26\lib\sqlite3\__init__.py to
> > > sqlite3\__init__.pyc
> > > creating
> > > c:\simulador2.2\build\bdist.win32\winexe\collect-2.6\sqlite3
> > > byte-compiling c:\Python26\lib\sqlite3\dbapi2.py to
> > > sqlite3\dbapi2.pyc byte-compiling c:\Python26\lib\sre.py to sre.pyc
> > > byte-compiling c:\Python26\lib\sre_compile.py to sre_compile.pyc
> > > byte-compiling c:\Python26\lib\sre_constants.py to
> > > sre_constants.pyc byte-compiling c:\Python26\lib\sre_parse.py to
> > > sre_parse.pyc byte-compiling c:\Python26\lib\ssl.py to ssl.pyc
> > > byte-compiling c:\Python26\lib\stat.py to stat.pyc byte-compiling
> > > c:\Python26\lib\string.py to string.pyc byte-compiling
> > > c:\Python26\lib\stringprep.py to stringprep.pyc byte-compiling
> > > c:\Python26\lib\struct.py to struct.pyc byte-compiling
> > > c:\Python26\lib\subprocess.py to subprocess.pyc byte-compiling
> > > c:\Python26\lib\tempfile.py to tempfile.pyc byte-compiling
> > > c:\Python26\lib\textwrap.py to textwrap.pyc byte-compiling
> > > c:\Python26\lib\threading.py to threading.pyc byte-compiling
> > > c:\Python26\lib\token.py to token.pyc byte-compiling
> > > c:\Python26\lib\tokenize.py to tokenize.pyc byte-compiling
> > > c:\Python26\lib\traceback.py to traceback.pyc byte-compiling
> > > c:\Python26\lib\types.py to types.pyc byte-compiling
> > > c:\Python26\lib\unittest.py to unittest.pyc byte-compiling
> > > c:\Python26\lib\urllib.py to urllib.pyc byte-compiling
> > > c:\Python26\lib\urllib2.py to urllib2.pyc byte-compiling
> > > c:\Python26\lib\urlparse.py to urlparse.pyc byte-compiling
> > > c:\Python26\lib\uu.py to uu.pyc byte-compiling
> > > c:\Python26\lib\warnings.py to warnings.pyc byte-compiling
> > > c:\Python26\lib\weakref.py to weakref.pyc byte-compiling
> > > c:\Python26\lib\whichdb.py to whichdb.pyc byte-compiling
> > > c:\Python26\lib\xml\__init__.py to xml\__init__.pyc creating
> > > c:\simulador2.2\build\bdist.win32\winexe\collect-2.6\xml
> > > byte-compiling c:\Python26\lib\xml\dom\NodeFilter.py to
> > > xml\dom\NodeFilter.pyc creating
> > > c:\simulador2.2\build\bdist.win32\winexe\collect-2.6\xml\dom
> > > byte-compiling c:\Python26\lib\xml\dom\__init__.py to
> > > xml\dom\__init__.pyc byte-compiling
> > > c:\Python26\lib\xml\dom\domreg.py to xml\dom\domreg.pyc
> > > byte-compiling c:\Python26\lib\xml\dom\expatbuilder.py to
> > > xml\dom\expatbuilder.pyc byte-compiling
> > > c:\Python26\lib\xml\dom\minicompat.py to xml\dom\minicompat.pyc
> > > byte-compiling c:\Python26\lib\xml\dom\minidom.py to
> > > xml\dom\minidom.pyc byte-compiling
> > > c:\Python26\lib\xml\dom\pulldom.py to xml\dom\pulldom.pyc
> > > byte-compiling c:\Python26\lib\xml\dom\xmlbuilder.py to
> > > xml\dom\xmlbuilder.pyc byte-compiling
> > > c:\Python26\lib\xml\parsers\__init__.py to xml\parsers\__init__.pyc
> > > creating
> > > c:\simulador2.2\build\bdist.win32\winexe\collect-2.6\xml\parsers
> > > byte-compiling c:\Python26\lib\xml\parsers\expat.py to
> > > xml\parsers\expat.pyc
> > > byte-compiling c:\Python26\lib\xml\sax\__init__.py to
> > > xml\sax\__init__.pyc
> > > creating
> > > c:\simulador2.2\build\bdist.win32\winexe\collect-2.6\xml\sax
> > > byte-compiling c:\Python26\lib\xml\sax\_exceptions.py to
> > > xml\sax\_exceptions.pyc byte-compiling
> > > c:\Python26\lib\xml\sax\expatreader.py to xml\sax\expatreader.pyc
> > > byte-compiling c:\Python26\lib\xml\sax\handler.py to
> > > xml\sax\handler.pyc byte-compiling
> > > c:\Python26\lib\xml\sax\saxutils.py to xml\sax\saxutils.pyc
> > > byte-compiling c:\Python26\lib\xml\sax\xmlreader.py to
> > > xml\sax\xmlreader.pyc
> > > byte-compiling c:\simulador2.2\agitador.py to agitador.pyc
> > > byte-compiling c:\simulador2.2\bascula.py to bascula.pyc
> > > byte-compiling
> > > c:\simulador2.2\build\bdist.win32\winexe\temp\_ctypes.py to
> > > _ctypes.pyc byte-compiling
> > > c:\simulador2.2\build\bdist.win32\winexe\temp\_hashlib.py to
> > > _hashlib.pyc
> > > byte-compiling
> > > c:\simulador2.2\build\bdist.win32\winexe\temp\_socket.py to
> > > _socket.pyc byte-compiling
> > > c:\simulador2.2\build\bdist.win32\winexe\temp\_sqlite3.py to
> > > _sqlite3.pyc
> > > byte-compiling
> > > c:\simulador2.2\build\bdist.win32\winexe\temp\_ssl.py to _ssl.pyc
> > > byte-compiling c:\simulador2.2\build\bdist.win32\winexe\temp\bz2.py
> > > to bz2.pyc
> > > byte-compiling
> > > c:\simulador2.2\build\bdist.win32\winexe\temp\pyexpat.py to
> > > pyexpat.pyc byte-compiling
> > > c:\simulador2.2\build\bdist.win32\winexe\temp\pygame._numericsndarray.py
> > > to pygame\_numericsndarray.pyc
> > > byte-compiling
> > > c:\simulador2.2\build\bdist.win32\winexe\temp\pygame._numericsurfarray.py
> > > to pygame\_numericsurfarray.pyc
> > > byte-compiling
> > > c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.base.py to
> > > pygame\base.pyc
> > > byte-compiling
> > > c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.cdrom.py to
> > > pygame\cdrom.pyc
> > > byte-compiling
> > > c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.color.py to
> > > pygame\color.pyc
> > > byte-compiling
> > > c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.constants.py to
> > > pygame\constants.pyc
> > > byte-compiling
> > > c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.display.py to
> > > pygame\display.pyc
> > > byte-compiling
> > > c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.draw.py to
> > > pygame\draw.pyc
> > > byte-compiling
> > > c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.event.py to
> > > pygame\event.pyc
> > > byte-compiling
> > > c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.fastevent.py to
> > > pygame\fastevent.pyc
> > > byte-compiling
> > > c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.font.py to
> > > pygame\font.pyc
> > > byte-compiling
> > > c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.image.py to
> > > pygame\image.pyc
> > > byte-compiling
> > > c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.imageext.py to
> > > pygame\imageext.pyc
> > > byte-compiling
> > > c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.joystick.py to
> > > pygame\joystick.pyc
> > > byte-compiling
> > > c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.key.py to
> > > pygame\key.pyc
> > > byte-compiling
> > > c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.mask.py to
> > > pygame\mask.pyc
> > > byte-compiling
> > > c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.mixer.py to
> > > pygame\mixer.pyc
> > > byte-compiling
> > > c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.mixer_music.py
> > > to pygame\mixer_music.pyc
> > > byte-compiling
> > > c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.mouse.py to
> > > pygame\mouse.pyc
> > > byte-compiling
> > > c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.movie.py to
> > > pygame\movie.pyc
> > > byte-compiling
> > > c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.overlay.py to
> > > pygame\overlay.pyc
> > > byte-compiling
> > > c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.pixelarray.py
> > > to pygame\pixelarray.pyc
> > > byte-compiling
> > > c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.rect.py to
> > > pygame\rect.pyc
> > > byte-compiling
> > > c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.rwobject.py to
> > > pygame\rwobject.pyc
> > > byte-compiling
> > > c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.scrap.py to
> > > pygame\scrap.pyc
> > > byte-compiling
> > > c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.surface.py to
> > > pygame\surface.pyc
> > > byte-compiling
> > > c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.surflock.py to
> > > pygame\surflock.pyc
> > > byte-compiling
> > > c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.time.py to
> > > pygame\time.pyc
> > > byte-compiling
> > > c:\simulador2.2\build\bdist.win32\winexe\temp\pygame.transform.py to
> > > pygame\transform.pyc
> > > byte-compiling
> > > c:\simulador2.2\build\bdist.win32\winexe\temp\select.py to
> > > select.pyc byte-compiling
> > > c:\simulador2.2\build\bdist.win32\winexe\temp\unicodedata.py to
> > > unicodedata.pyc
> > > byte-compiling c:\simulador2.2\decoloracion.py to decoloracion.pyc
> > > byte-compiling c:\simulador2.2\deodorizacion.py to deodorizacion.pyc
> > > byte-compiling c:\simulador2.2\disolucion.py to disolucion.pyc
> > > byte-compiling c:\simulador2.2\enfriamiento_envio.py to
> > > enfriamiento_envio.pyc
> > > byte-compiling c:\simulador2.2\estructura.py to estructura.pyc
> > > byte-compiling c:\simulador2.2\eventos.py to eventos.pyc
> > > byte-compiling c:\simulador2.2\examen.py to examen.pyc
> > > byte-compiling c:\simulador2.2\excepciones.py to excepciones.pyc
> > > byte-compiling c:\simulador2.2\flotacion.py to flotacion.pyc
> > > byte-compiling c:\simulador2.2\intro.py to intro.pyc
> > > byte-compiling c:\simulador2.2\lector_propiedades.py to
> > > lector_propiedades.pyc
> > > byte-compiling c:\simulador2.2\manejadores_eventos.py to
> > > manejadores_eventos.pyc
> > > byte-compiling c:\simulador2.2\maquina_estados.py to
> > > maquina_estados.pyc byte-compiling c:\simulador2.2\medidas.py to
> > > medidas.pyc byte-compiling c:\simulador2.2\menu_inicio.py to
> > > menu_inicio.pyc byte-compiling c:\simulador2.2\motor.py to motor.pyc
> > > byte-compiling c:\simulador2.2\motor_juego.py to motor_juego.pyc
> > > byte-compiling c:\simulador2.2\pantalla_etapa_general.py to
> > > pantalla_etapa_general.pyc
> > > byte-compiling c:\simulador2.2\preguntas.py to preguntas.pyc
> > > byte-compiling c:\simulador2.2\primer_filtrado.py to
> > > primer_filtrado.pyc byte-compiling c:\simulador2.2\rest.py to
> > > rest.pyc byte-compiling c:\simulador2.2\restful_lib.py to
> > > restful_lib.pyc byte-compiling c:\simulador2.2\segundo_filtrado.py
> > > to segundo_filtrado.pyc
> > > byte-compiling c:\simulador2.2\sensores.py to sensores.pyc
> > > byte-compiling c:\simulador2.2\simulador.py to simulador.pyc
> > > byte-compiling c:\simulador2.2\sprites_especiales.py to
> > > sprites_especiales.pyc
> > > byte-compiling c:\simulador2.2\sustancias.py to sustancias.pyc
> > > byte-compiling c:\simulador2.2\tanque.py to tanque.pyc
> > > byte-compiling c:\simulador2.2\tapa.py to tapa.pyc
> > > byte-compiling c:\simulador2.2\usuario.py to usuario.pyc
> > > byte-compiling c:\simulador2.2\utilerias.py to utilerias.pyc
> > > byte-compiling c:\simulador2.2\valvula.py to valvula.pyc
> > > byte-compiling c:\simulador2.2\widgets.py to widgets.pyc
> > > *** copy extensions ***
> > > copying c:\Python26\DLLs\_ctypes.pyd -> c:\simulador2.2\dist
> > > copying c:\Python26\DLLs\_hashlib.pyd -> c:\simulador2.2\dist
> > > copying c:\Python26\DLLs\_socket.pyd -> c:\simulador2.2\dist
> > > copying c:\Python26\DLLs\_sqlite3.pyd -> c:\simulador2.2\dist
> > > copying c:\Python26\DLLs\_ssl.pyd -> c:\simulador2.2\dist
> > > copying c:\Python26\DLLs\bz2.pyd -> c:\simulador2.2\dist
> > > copying c:\Python26\DLLs\pyexpat.pyd -> c:\simulador2.2\dist
> > > copying c:\Python26\DLLs\select.pyd -> c:\simulador2.2\dist
> > > copying c:\Python26\DLLs\unicodedata.pyd -> c:\simulador2.2\dist
> > > copying c:\Python26\lib\site-packages\pygame\_numericsndarray.pyd ->
> > > c:\simulador2.2\dist\pygame._numericsndarray.pyd
> > > copying c:\Python26\lib\site-packages\pygame\_numericsurfarray.pyd
> > > -> c:\simulador2.2\dist\pygame._numericsurfarray.pyd
> > > copying c:\Python26\lib\site-packages\pygame\base.pyd ->
> > > c:\simulador2.2\dist\pygame.base.pyd
> > > copying c:\Python26\lib\site-packages\pygame\cdrom.pyd ->
> > > c:\simulador2.2\dist\pygame.cdrom.pyd
> > > copying c:\Python26\lib\site-packages\pygame\color.pyd ->
> > > c:\simulador2.2\dist\pygame.color.pyd
> > > copying c:\Python26\lib\site-packages\pygame\constants.pyd ->
> > > c:\simulador2.2\dist\pygame.constants.pyd
> > > copying c:\Python26\lib\site-packages\pygame\display.pyd ->
> > > c:\simulador2.2\dist\pygame.display.pyd
> > > copying c:\Python26\lib\site-packages\pygame\draw.pyd ->
> > > c:\simulador2.2\dist\pygame.draw.pyd
> > > copying c:\Python26\lib\site-packages\pygame\event.pyd ->
> > > c:\simulador2.2\dist\pygame.event.pyd
> > > copying c:\Python26\lib\site-packages\pygame\fastevent.pyd ->
> > > c:\simulador2.2\dist\pygame.fastevent.pyd
> > > copying c:\Python26\lib\site-packages\pygame\font.pyd ->
> > > c:\simulador2.2\dist\pygame.font.pyd
> > > copying c:\Python26\lib\site-packages\pygame\image.pyd ->
> > > c:\simulador2.2\dist\pygame.image.pyd
> > > copying c:\Python26\lib\site-packages\pygame\imageext.pyd ->
> > > c:\simulador2.2\dist\pygame.imageext.pyd
> > > copying c:\Python26\lib\site-packages\pygame\joystick.pyd ->
> > > c:\simulador2.2\dist\pygame.joystick.pyd
> > > copying c:\Python26\lib\site-packages\pygame\key.pyd ->
> > > c:\simulador2.2\dist\pygame.key.pyd
> > > copying c:\Python26\lib\site-packages\pygame\mask.pyd ->
> > > c:\simulador2.2\dist\pygame.mask.pyd
> > > copying c:\Python26\lib\site-packages\pygame\mixer.pyd ->
> > > c:\simulador2.2\dist\pygame.mixer.pyd
> > > copying c:\Python26\lib\site-packages\pygame\mixer_music.pyd ->
> > > c:\simulador2.2\dist\pygame.mixer_music.pyd
> > > copying c:\Python26\lib\site-packages\pygame\mouse.pyd ->
> > > c:\simulador2.2\dist\pygame.mouse.pyd
> > > copying c:\Python26\lib\site-packages\pygame\movie.pyd ->
> > > c:\simulador2.2\dist\pygame.movie.pyd
> > > copying c:\Python26\lib\site-packages\pygame\overlay.pyd ->
> > > c:\simulador2.2\dist\pygame.overlay.pyd
> > > copying c:\Python26\lib\site-packages\pygame\pixelarray.pyd ->
> > > c:\simulador2.2\dist\pygame.pixelarray.pyd
> > > copying c:\Python26\lib\site-packages\pygame\rect.pyd ->
> > > c:\simulador2.2\dist\pygame.rect.pyd
> > > copying c:\Python26\lib\site-packages\pygame\rwobject.pyd ->
> > > c:\simulador2.2\dist\pygame.rwobject.pyd
> > > copying c:\Python26\lib\site-packages\pygame\scrap.pyd ->
> > > c:\simulador2.2\dist\pygame.scrap.pyd
> > > copying c:\Python26\lib\site-packages\pygame\surface.pyd ->
> > > c:\simulador2.2\dist\pygame.surface.pyd
> > > copying c:\Python26\lib\site-packages\pygame\surflock.pyd ->
> > > c:\simulador2.2\dist\pygame.surflock.pyd
> > > copying c:\Python26\lib\site-packages\pygame\time.pyd ->
> > > c:\simulador2.2\dist\pygame.time.pyd
> > > copying c:\Python26\lib\site-packages\pygame\transform.pyd ->
> > > c:\simulador2.2\dist\pygame.transform.pyd
> > > *** copy dlls ***
> > > copying c:\Python26\lib\site-packages\pygame\smpeg.dll ->
> > > c:\simulador2.2\dist
> > > copying c:\Python26\lib\site-packages\pygame\jpeg.dll ->
> > > c:\simulador2.2\dist
> > > copying c:\Python26\lib\site-packages\pygame\libpng13.dll ->
> > > c:\simulador2.2\dist
> > > copying C:\WINDOWS\system32\python26.dll -> c:\simulador2.2\dist
> > > setting sys.winver for 'c:\simulador2.2\dist\python26.dll' to
> > > 'py2exe' copying c:\Python26\lib\site-packages\pygame\SDL_image.dll
> > > -> c:\simulador2.2\dist
> > > copying c:\Python26\lib\site-packages\pygame\SDL.dll ->
> > > c:\simulador2.2\dist
> > > copying c:\Python26\w9xpopen.exe -> c:\simulador2.2\dist
> > > copying c:\Python26\lib\site-packages\pygame\libvorbis-0.dll ->
> > > c:\simulador2.2\dist
> > > copying c:\Python26\lib\site-packages\pygame\SDL_mixer.dll ->
> > > c:\simulador2.2\dist
> > > copying c:\Python26\DLLs\sqlite3.dll -> c:\simulador2.2\dist
> > > copying c:\Python26\lib\site-packages\pygame\libvorbisfile-3.dll ->
> > > c:\simulador2.2\dist
> > > copying c:\Python26\lib\site-packages\pygame\zlib1.dll ->
> > > c:\simulador2.2\dist
> > > copying c:\Python26\lib\site-packages\pygame\libtiff.dll ->
> > > c:\simulador2.2\dist
> > > copying c:\Python26\lib\site-packages\py2exe\run_w.exe ->
> > > c:\simulador2.2\dist\capacitador_clarificado.exe
> > > The following modules appear to be missing
> > > ['AppKit', 'Foundation', 'Numeric', 'OpenGL.GL', 'email.Generator',
> > > 'email.Iterators', 'email.Message', 'email.Utils', 'numpy', 'objc',
> > > 'pkg_resources', 'psyco', 'pygame.numpyarray', 'socks',
> > > 'win32evtlog', 'win32evtlogutil']
> > > > *** binary dependencies ***
> > > Your executable(s) also depend on these dlls which are not included,
> > > you may or may not need to distribute them.
> > > > Make sure you have the license if you distribute any of them, and
> > > make sure you don't distribute files belonging to the operating
> > > system.
> > > >     OLEAUT32.dll - C:\WINDOWS\system32\OLEAUT32.dll
> > >     USER32.dll - C:\WINDOWS\system32\USER32.dll
> > >     SDL_ttf.dll - c:\Python26\lib\site-packages\pygame\SDL_ttf.dll
> > >     KERNEL32.dll - C:\WINDOWS\system32\KERNEL32.dll
> > >     event.pyd - c:\Python26\lib\site-packages\pygame\event.pyd
> > >     WSOCK32.dll - C:\WINDOWS\system32\WSOCK32.dll
> > >     WINMM.DLL - C:\WINDOWS\system32\WINMM.DLL
> > >     rect.pyd - c:\Python26\lib\site-packages\pygame\rect.pyd
> > >     GDI32.dll - C:\WINDOWS\system32\GDI32.dll
> > >     WS2_32.dll - C:\WINDOWS\system32\WS2_32.dll
> > >     ADVAPI32.DLL - C:\WINDOWS\system32\ADVAPI32.DLL
> > >     libogg-0.dll - c:\Python26\lib\site-packages\pygame\libogg-0.dll
> > >     ole32.dll - C:\WINDOWS\system32\ole32.dll
> > >     SHELL32.dll - C:\WINDOWS\system32\SHELL32.dll
> > > Directorio de destino: dist\
> > > El directorio a crear es: dist\.\config
> > > El directorio a crear es: dist\.\data
> > > El directorio a crear es: dist\.\fuentes
> > > El directorio a crear es: dist\.\imagenes
> > > El directorio a crear es: dist\.\imagenes\decoloracion
> > > El directorio a crear es: dist\.\imagenes\deodorizacion
> > > El directorio a crear es: dist\.\imagenes\disolucion
> > > El directorio a crear es: dist\.\imagenes\enfriamiento
> > > El directorio a crear es: dist\.\imagenes\flotacion
> > > El directorio a crear es: dist\.\imagenes\iconos
> > > El directorio a crear es: dist\.\imagenes\iconos\48x48
> > > El directorio a crear es: dist\.\imagenes\iconos\64x64
> > > El directorio a crear es: dist\.\imagenes\inicio
> > > El directorio a crear es: dist\.\imagenes\primer_filtrado
> > > El directorio a crear es: dist\.\imagenes\widgets
> > > El directorio a crear es: dist\.\imagenes\widgets\botones
> > > El directorio a crear es: dist\.\imagenes\widgets\botones_filtracion
> > > El directorio a crear es:
> > > dist\.\imagenes\widgets\contenedores_y_fondos El directorio a crear
> > > es: dist\.\imagenes\widgets\valvulas_tapas El directorio a crear
> > > es: dist\.\imagenes\wireframes El directorio a crear es:
> > > dist\.\imagenes\wireframes\wireframe_decoloracion
> > > El directorio a crear es:
> > > dist\.\imagenes\wireframes\wireframe_deodorizacion
> > > El directorio a crear es:
> > > dist\.\imagenes\wireframes\wireframe_disolucion
> > > El directorio a crear es:
> > > dist\.\imagenes\wireframes\wireframe_enfriamiento
> > > El directorio a crear es:
> > > dist\.\imagenes\wireframes\wireframe_filtracion
> > > El directorio a crear es:
> > > dist\.\imagenes\wireframes\wireframe_flotacion El directorio a
> > > crear es: dist\.\peliculas El directorio a crear es:
> > > dist\.\peliculas\decoloracion El directorio a crear es:
> > > dist\.\peliculas\deodorizacion El directorio a crear es:
> > > dist\.\peliculas\disolucion El directorio a crear es:
> > > dist\.\peliculas\filtracion El directorio a crear es:
> > > dist\.\peliculas\flotacion
> > > > ======================================================================
> > > > > when I execute the .exe, I got the following error:
> > > > ======================================================================
> > > > C:\Archivos de programa\Capacitador\capacitador_clarificado.exe:146:
> > > RuntimeWarning: use font: DLL load failed: No se puede encontrar el
> > > módulo especificado. capacitador.logger:ERROR:  Excepcion atrapada:
> > > font module not available
> > > > ======================================================================
> > > > I don't know what happened! > > Could you help me please?
> > > > > my version of python is 2.6 and pygame is 1.8.1, my OS is Win XP, my
> > > OS for developing is Debian Lenny.
> > > > Thanks in advance
> > > > Adolfo > -----BEGIN PGP SIGNATURE-----
> > > Version: GnuPG v1.4.9 (GNU/Linux)
> > > > iEYEARECAAYFAklXzuIACgkQeE41SvEupA5sVQCdE28NkYiVBJPr9TlQp15xr0eM
> > > pA4An31y3i+QYQV21A1oiHM44InsZE/r
> > > =KJB6
> > > -----END PGP SIGNATURE-----
> >
> > >
> >
> >
> > =
> > 2005 Honda Cars at Yahoo!
> > Certified Used Cars in San Antonio. Shop for a Honda Used Car today.
> > http://a8-asy.a8ww.net/a8-ads/adftrclick?redirectid=12d3bb1febdab7f7dca58ade597ace14
> >
> >

>


=


-- 
Powered by Outblaze