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Re: [pygame] problems with using video
Joseph Rawson wrote:
Hi,
I am new to using pygame, and I have just started making my first application
with it. I have been tasked to create a slideshow type of application for a
client. Basically, it just displays a picture in the background with a text
message scrolling along the bottom of the screen for each scene in the
slideshow. I have been trying to incorporate videos into this application,
but I've been having problems with this.
I've been able to get the videos to play, and I've made it so that they appear
framed in the center of the screen so the scrolling text doesn't look messed
up when scrolling by on the bottom (In the future, I'm probably going to fix
it so the whole background will play the video, and the text will be drawn
with the current frame as a background, but that's too involved for me at the
moment). I've made it so that the video will loop for the duration of the
scene, which is timed according to the text on the bottom of the screen
scrolling completely past.
The problem is that most of the time (almost 100%) the video (and whole scene)
will freeze up, and pygame will become unresponsive. Occasionally, the whole
thing will crash leaving this error message:
python: ../../src/xcb_lock.c:77: _XGetXCBBuffer: Assertion `((int)
((xcb_req) - (dpy->request)) >= 0)' failed.
Here, have a look at this discussion:
http://nwn.bioware.com/forums/viewtopic.html?topic=592893&forum=72
It looks like the same problem, an X-windows/KDE conflict. SDL is also
mentioned. What version on SDL do you have?
Lenard
--
Lenard Lindstrom
<len-l@xxxxxxxxx>