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Re: [pygame] Ncurses RTS?



Playing over telenet/ssh would be nice, because there would be no complex networking to screw around with. I think.

--- On Mon, 12/7/09, Bryce Schroeder <bryce.schroeder@xxxxxxxxx> wrote:

From: Bryce Schroeder <bryce.schroeder@xxxxxxxxx>
Subject: Re: [pygame] Ncurses RTS?
To: pygame-users@xxxxxxxx
Date: Monday, December 7, 2009, 1:24 PM

At that point I would think that you might as well use simple 2D
icons, which are much more expressive than letters, if you're going to
forgo the advantages of a text console game which can be played over
telnet or ssh...

On Mon, Dec 7, 2009 at 10:08 AM, Casey Duncan <casey@xxxxxxxxxxx> wrote:
> Maybe a solution to this is to use pygame. Just divide the screen up into a
> grid where each rectangle can contain a character. To draw the screen you
> just paint the appropriate character in each rect. You could also use
> fancier glyphs too if you wanted to (like from wingdings, dingbats,
> whatever) since you wouldn't be limited to the terminal font.
>
> -Casey
>
> On Dec 6, 2009, at 6:34 PM, Yanom Mobis wrote:
>
>> I know this doesn't actually involve pygame, but I was wondering if it
>> would be possible to use the Python Ncurses module to make a realtime
>> strategy game. Something in the vein of dwarf fortress (you can see
>> screenshots at: http://www.bay12games.com/dwarves/screens.html ), but more
>> of a traditional RTS than a rougelike/citybuilder game.
>>
>
>