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Re: [pygame] Erratic behavior with pygame.font.SysFont



On, Wed Dec 30, 2009, Rene Dudfield wrote:

> hi,
> 
> you could try filtering out that font and not loading it.  I'm
> guessing there is a bug in freetype and that font.
> 
> I could add that font(and other broken ones) to sysfont if someone
> submits a patch.  That is a font blacklist.
>     http://www.seul.org/viewcvs/viewcvs.cgi/trunk/lib/sysfont.py?rev=2519&root=PyGame&view=markup

Does it make sense to blacklist fonts on pygame's side, because SDL_ttf
can't handle them on one platform? If the font is not likely to work on
any platform, this should be escalated to the SDL_ttf/freetype
developers as it is more likely to be a problem with those libraries
then, I would guess.

Regards
Marcus

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