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Re: [pygame] p4a animation lag



On Thu, Dec 29, 2011 at 1:52 PM, Sean Wolfe <ether.joe@xxxxxxxxx> wrote:
frames = [image1, image2, image3]
running = True
while running:
   for event in pygame.event.get():
       if event.type == MOUSEBUTTONDOWN:
           clock.tick(10)
           for img in frames:
               screen.blit(background, (0,0))
               screen.blit(img, position)
               pygame.display.flip()
               clock.tick(10)
You do realize that you're only ever drawing when the mouse is pressed, right?  So, you'll have to click for every frame.  

Also, you're drawing every frame in the animation on top of each other.

Ian