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Re: [pygame] p4a animation lag



Don't have to click for every frame, it will run the whole list of
frames on a single mousebuttondown.

And the blit of the background takes care of drawing on top of one another.

Anybody have any ideas about the lag though? Maybe we need a p4a port
to the Android native kit.




On Thu, Dec 29, 2011 at 6:59 PM, Ian Mallett <geometrian@xxxxxxxxx> wrote:
> On Thu, Dec 29, 2011 at 1:52 PM, Sean Wolfe <ether.joe@xxxxxxxxx> wrote:
>>
>> frames = [image1, image2, image3]
>> running = True
>> while running:
>>    for event in pygame.event.get():
>>        if event.type == MOUSEBUTTONDOWN:
>>            clock.tick(10)
>>            for img in frames:
>>                screen.blit(background, (0,0))
>>                screen.blit(img, position)
>>                pygame.display.flip()
>>                clock.tick(10)
>
> You do realize that you're only ever drawing when the mouse is pressed,
> right?  So, you'll have to click for every frame.
>
> Also, you're drawing every frame in the animation on top of each other.
>
> Ian



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