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[pygame] Draft PEP 3156 -- Asynchronous IO Support Rebooted



Re: http://www.python.org/dev/peps/pep-3156/

Early draft PEP 3156 defines an event loop for handling asychronous I/O.  I've not looked at it, but my guess is that this could be problematic for compatibility with pygame, which uses thinly-wrapped SDL events.  Perhaps someone from the pygame community should be a part of that conversation?