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[pygame] Draft PEP 3156 -- Asynchronous IO Support Rebooted
- To: pygame-users@xxxxxxxx
- Subject: [pygame] Draft PEP 3156 -- Asynchronous IO Support Rebooted
- From: David Burton <ncdave4life@xxxxxxxxx>
- Date: Fri, 21 Dec 2012 15:19:50 -0500
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- Delivery-date: Fri, 21 Dec 2012 15:20:00 -0500
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Re: http://www.python.org/dev/peps/pep-3156/
Early draft PEP 3156 defines an event loop for handling asychronous I/O. I've not looked at it, but my guess is that this could be problematic for compatibility with pygame, which uses thinly-wrapped SDL events. Perhaps someone from the pygame community should be a part of that conversation?