David Burton wrote:
Re: http://www.python.org/dev/peps/pep-3156/ Early draft PEP 3156 defines an event loop for handling asychronous I/O. I've not looked at it, but my guess is that this could be problematic for compatibility with pygame, which uses thinly-wrapped SDL events. Perhaps someone from the pygame community should be a part of that conversation?
Looks to me like this shouldn't be a problem: - You can already splice together with Twisted's event loop. - Having to splice communication and user interface loops is a common thing.- They even discuss this issue right at the start of that PEP's introduction.
If anything such standardization aught to make it easier to work with multiple event loops.
-Jasper