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Re: [pygame] pygame 1.9.2 release



I think we only need builds for Python 2.7 and 3.4.

Lenard

On 14-12-14 06:22 AM, Renà Dudfield wrote:
Hi Lenard,

I'm still not entirely sure the state of everything, so can't really say if there's anything more you should do. I'm still working through the issue tracker and trying stuff out. Hopefully by the end of my day today we will have a better idea. I'm going to be marking everything I think we can avoid doing to the milestone 1.9.3 in the issue tracker.

Hopefully some windows and mac buildbots will help us develop there, as well as let us all know what is broken. I'll focus today on the buildbots too.

best,



On Sat, Dec 13, 2014 at 11:36 PM, Lenard Lindstrom <len-l@xxxxxxxxx <mailto:len-l@xxxxxxxxx>> wrote:

    Hi RenÃ,

    Great news. Anything more I should do? I got distracted earlier
    this year when, on the PyPy mailing list, I got the impression
    that new buffer support was of low priority, making much of the
    work I did on Pygame irrelevant to PyPy. But that is my personal
    interpretation, and may be entirely wrong. This is something I
    need to address with the PyPy developers, but can wait until after
    1.9.2 is released. The added new buffer support is still relevant
    to CPython.

    I am for doing one final push to get version 1.9.2 release worthy,
    but won't add any new features. These can wait until the basics of
    the SDL2 version 2.0 are decided. For now I can see more work on
    the documentation, and looking at unit tests and bugs.
    Unfortunately I cannot do much to help with the Windows build, as
    I only have XP i386 installed on my machine, and little interest
    in upgrading (I do have access to a Windows 7 machine, so maybe I
    can do a final release build.)

    I think an end-of-January release date is realistic. I will now go
    to the bug tracker to see what is left to do.

    Lenard Lindstrom

    On 14-12-12 10:33 PM, Renà Dudfield wrote:

        Hi,

        I've been prodded by a bunch of people on finally getting this
        done. But requests from people in the UK using it for teaching
        are the main motivation. Yes, it's highly unbelievable it will
        actually happen this time... but who knows?

        1.9.2 release:

          *
        https://bitbucket.org/pygame/pygame/issue/107/pygame-192-release
          * https://bitbucket.org/pygame/pygame/issues?milestone=1.9.2

        Debian python 3:
        https://bitbucket.org/pygame/pygame/issue/221/debian-python-3-package-for-192
        OS X: https://bitbucket.org/pygame/pygame/issues?component=OS%20X
        Windows: https://bitbucket.org/pygame/pygame/issues?q=windows

        I'm working on it this weekend. I'll concentrate on making
        installation of what we have easier, but also getting the
        1.9.2 release out which is blocking a new package in Debian.

        I'll be moving stuff I deem not critical for the release into
        having a 1.9.3 tag, rather than 1.9.2. I'll eventually be
        removing modules that are not stable and were not in previous
        releases. If they are blocking the release, and no one can fix
        them they will be removed.

        If anyone is around to help, there are a mountain of tasks to
        do. I'll be in #pygame on irc, the mailing list, and in the
        issue tracker. Also, if anyone is in Berlin and wants to meet
        up to hack on pygame, that would be great.


        best,