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Re: [pygame] Travis-CI builds



RenÃ, I see your e-mail on the archives for the snakebite mailing list. I get the feeling it isn't a very active project anymore.

I don't think Travis-CI can do a Windows build or Mac build. I think we'll need to do those ourselves.

Paul Vincent Craven

On Mon, Dec 15, 2014 at 12:05 PM, Renà Dudfield <renesd@xxxxxxxxx> wrote:
Lovely work Paul!

I've looked over some of your pull requests. Will take a deeper look now.

I've asked for access to the snakebite.net server for buildbots, but see how we go. They have numerous windows builders and a mac (10.8) builder (plus heaps of esoteric machines). Got a sort of 'no'/'I do not know' from some PSF people, but not from anyone directly dealing with the buildbots (whoever they are).

I've got a mac I can use for a builder for the time being though. Hopefully I can transfer my windows XP virtual image to there.

There's a number of things we need fixing before we upload to pypi. See linked issues near the bottom of here: https://bitbucket.org/pygame/pygame/issue/59/pygame-has-no-pypi-page-and-cant-be

best,



On Mon, Dec 15, 2014 at 3:42 PM, Paul Vincent Craven <paul@xxxxxxxxxxxxxxxx> wrote:
Hi,

I've been able to work around testing issues on Travis-CI to get a successful build under Linux and Python 2.7. This can automatically push out to PyPl if we want it to.

I am creating issues and pull requests to get around the problems I encountered. Take a look at them and give feedback if you like.

I'll work on building it under some other environments. If we can get this automated, I think that would really help with the up-keep of Pygame.

Paul Vincent Craven