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[pygame] Version 0.9 Released



Announcing version 0.9 of pygame.

Ok folks, a little longer than expected. 0.9 wasn't supposed to be
a feature filled released, but it turned out to add quite a bit. at
the bottom are snips from the WhatsNew file.

This release coincides with the freshly released SDL version 1.1.8.
This release of pygame can take advantage of some features of the
latest SDL, but does not need them to compile and run correctly.

source, RPMs, and a windows installer are already set for your
downloading. get it at  http://pygame.seul.org/download.shtml

The next release will be pygame-1.0. This will be put out in about
the usual pygame 5-week release cycle. For the most part this is a
feature-freeze, so take this 0.9 as a good indicator of what 1.0
will give you.


WhatsNew since 0.5 on Jan 6th
-------------------------------------------------------------
 added NOFRAME to pygame.constants
 workaround python parsing error for pygame.time.delay(-1)
 setting rectangle width/height/size changes the
  right/bottom edges (instead of top/right) [BREAK]
 fixed the music unpause() function
 functions taking RGBA colors can also accept mapped ints
 added draw.lines()
 extremely revamped surface locking mechnisms
 new Surface.subsurface for shared surfaces
 added the draw module, with clipped line function
 added alpha routines in surfarray module
 make extra sure all of SDL is shutdown properly
 display.update() no longer effects input Rects [BREAK]
 Surface.fill() no longer effects input Rect [BREAK]
 small memory leak in display.update() fixed
 documentation updated to include python modules too
 cursors module beefed up
 fix Surface.get_at() for 24bit surfaces
 endian cleanups for surfarray
 more warning cleanups
 music-finished callback fixed
 replaces SDL's parachute with smarter python version
 added pygame.version module



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