[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[pygame] Version 0.9 Released
Announcing version 0.9 of pygame.
Ok folks, a little longer than expected. 0.9 wasn't supposed to be
a feature filled released, but it turned out to add quite a bit. at
the bottom are snips from the WhatsNew file.
This release coincides with the freshly released SDL version 1.1.8.
This release of pygame can take advantage of some features of the
latest SDL, but does not need them to compile and run correctly.
source, RPMs, and a windows installer are already set for your
downloading. get it at http://pygame.seul.org/download.shtml
The next release will be pygame-1.0. This will be put out in about
the usual pygame 5-week release cycle. For the most part this is a
feature-freeze, so take this 0.9 as a good indicator of what 1.0
will give you.
WhatsNew since 0.5 on Jan 6th
-------------------------------------------------------------
added NOFRAME to pygame.constants
workaround python parsing error for pygame.time.delay(-1)
setting rectangle width/height/size changes the
right/bottom edges (instead of top/right) [BREAK]
fixed the music unpause() function
functions taking RGBA colors can also accept mapped ints
added draw.lines()
extremely revamped surface locking mechnisms
new Surface.subsurface for shared surfaces
added the draw module, with clipped line function
added alpha routines in surfarray module
make extra sure all of SDL is shutdown properly
display.update() no longer effects input Rects [BREAK]
Surface.fill() no longer effects input Rect [BREAK]
small memory leak in display.update() fixed
documentation updated to include python modules too
cursors module beefed up
fix Surface.get_at() for 24bit surfaces
endian cleanups for surfarray
more warning cleanups
music-finished callback fixed
replaces SDL's parachute with smarter python version
added pygame.version module
____________________________________
pygame mailing list
pygame-users@seul.org
http://pygame.seul.org