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[pygame] Questions about rect.collidelistall
I am trying to convert a program from tile-based collision detection to pixel-based collision detection, and I see this function:
pygame.rect.collidelistall()
Where does the list of rectangles come from? Do I have to create it myself? Does pygame keep a list entry for every rectangle I create?
And on a general level, if I have a world with 20 NPC's running around, what's the easiest/fastest way to check for collisions? Is there a way do do it in fewer than N*N steps per frame?
Thank you for being kind in the presence of my newbie-ness,
Chris McCormick
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