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Re: [pygame] Does anyone have a python implementation of A*?




  Well, not python but a great general game programming resource :
http://www-cs-students.stanford.edu/~amitp/gameprog.html

----- Original Message -----
From: "Simon Britnell" <ughbash@yahoo.com>
To: <pygame-users@seul.org>
Sent: Friday, February 15, 2002 9:00 AM
Subject: Re: [pygame] Does anyone have a python implementation of A*?


> --- Chris McCormick <cmccormick@thestate.com> wrote:
> > Hello all,
> >    I am working on a pretty simple little game,
> > which is sort of a cross between an RPG and a world
> > simulation.  I want my NPC's to navigate around
> > obstacles, and I have found some web resources on
> > the A* algorithm.
> > Unfortunately, the C code is pretty unintelligible
> > to me.  Has anyone done something similar in a
> > Python project?  Seeing some code, or even
> > pseudocode, would be a great help.
>
> There's a good treatment of A* in "Game Programming
> Gems" .  I'm 100s of kms from my bookshelf right now,
> but when I get back on Monday I'll have a look (It's
> not python, but it explains A* quite well).
>
> http://greetings.yahoo.com.au - Yahoo! Greetings
> - Send your Valentines love online.
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