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[pygame] pygsear-0.25: pygame framework and examples



pygsear is a programming framework using Python and Pygame. It
includes classes for drawable objects, paths, cursors, widgets
and more, and it comes with a large number of examples. There
is also (experimental) code using Twisted for networking.

More information is available here:
http://www.nongnu.org/pygsear/

Download the latest version here:
http://savannah.nongnu.org/files/?group=pygsear


Changes in version 0.25:

- Path objects can now take a duration parameter. If that is present
on a Path with set points (ListPath, CirclePath, etc) the traversal
of the path will skip points or wait at points so that the path
takes (approximately) duration seconds to complete. On paths with
no set points (VelocityPath, BrownianPath) the Path will raise
EndOfPath after duration seconds, on the next call to next()
- Examples now specify a duration for their paths and/or use the
Paths that accept a duration parameter.
- Game.SpriteGroup takes more care to track all sprites
- Combined penguin.py and Penguin.py in examples/ to prevent collision
on case insensitive filesystems.
- Added doc/ subdirectory with changelog and start of documentation.


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