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Re: [pygame] GUI toolkits with pygame



Jasper Phillips wrote:
On Fri, 21 Feb 2003, Ludek Smid wrote:
What kinds of things do you have that wxPython or PyUI don't have?
Neither of them seemed lacking enough in features to convince me to write
my own toolkit.
I think that we can run into philosiphal debate here -- but I (personaly) think that game UI must *fit* the game style. wxPython GUI will tend to look like window application and when I was evaluating PyUI a wasn't satified with the set of features it provides.

I thought PyUI was on top of pygame, and thus used SDL?
PyUI is not in useable state for real game development (I don't want to start a flamewar -- this is just my point of view; try to implement several dialogs with the complex UI elements and complex layout).

On the other hand -- some handy function for drawing a themed widget (box?) should be a worthy addition to the Pygame (a good way is to dig it out of some project -- Paragui or PicoGUI, just name a few).
PyUI seems to have this, although I've yet to try it out.  At this point
I'm more worried about functionality than looks.
Well, we both have different priorities. Maybe I can recommend a wxPython then (if you know how to integrate it with Pygame).

Ludek

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