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Re: [pygame] GUI toolkits with pygame



On Fri, 21 Feb 2003, Ludek Smid wrote:
> Jasper Phillips wrote:
> > I'm writing a strategy game, and am looking into using pygame -- but I need
> > some sort of gui toolkit.  At the moment I'm looking at either using PyUI
> > on top of pygame, or using pygame inside of something like wxPython.
> 
> I've been looking for the gui toolkit a year ago but I've found nothing 
> suitable, so I've end with implementing my own toolkit. If you are 
> interested, just look at module pygameui (part of the Outer Space client 
> sources -- http://www.ospace.net/files/osclient/OuterSpace.tar.gz). I've 
> promissed to make it available separately, but I am too busy these days.

What kinds of things do you have that wxPython or PyUI don't have?
Neither of them seemed lacking enough in features to convince me to write
my own toolkit.

I have to admit that I'm reluctant to use something that isn't supported
well enough to be distributed in it's own right.  The risk of being locked
into what may become an unsupported library is too great.

I'll take a look at it though.

> Today, some gui toolkits are planing to support SDL as a backend, but 
> noone is in usable state (and I wonder if they already started). May be, 
> later we can use some of them.

I thought PyUI was on top of pygame, and thus used SDL?

> On the other hand -- some handy function for drawing a themed widget 
> (box?) should be a worthy addition to the Pygame (a good way is to dig 
> it out of some project -- Paragui or PicoGUI, just name a few).

PyUI seems to have this, although I've yet to try it out.  At this point
I'm more worried about functionality than looks.

-Jasper


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