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Re: [pygame] Compiling music into a game?



I assume that the content providers are concerned with you distributing
them as .ogg files that can just be simply copied by the end user.

The easiest way to distribute them then would be all together in a zip
file and DON'T unzip them on the end user's machine, just use the python
zipfile module.

Might want to clear that with the content provider first, though.

-sjbrown


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