[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

[pygame] Two pygame things I did



These are both fairly large game projects that I
stopped on and are in broken or semi-broken states,
but have a lot of good and useful code in them. I'm
finally getting around to letting them go. I want to
start focusing on the art side of things more, and on
games I can complete in a month or two.

http://people.ucsc.edu/~jhofmann/darkpath.tar.gz

Darkpath was something I worked on two years ago to
early last year. It's a highly generic engine for
single screen, tile-based, overhead action-adventure
games. It has a map editor too.

http://people.ucsc.edu/~jhofmann/qcs.tar.gz

QCS (Quest Creation Set, I think that's what I called
it) is something I started some time after dropping
Darkpath. It's a program meant to be similar to the
classic Adventure Construction Set.

Both of these have most of their features functional,
I think. Darkpath I'm not sure about because I think
the latest code version I found sitting around wasn't
the last one I worked on(amazing how that happens).
With QCS I had a test gameplay working and was going
through the editor interface and got a lot of things
working there, but doing it seemed to drag on forever.
These are very heavily abstracted engines and that
made them time-consuming to think about and figure
out.

I'm letting them both go to the public domain, so you
are welcome to use the code or the graphics in any
projects you have.  The fonts I used, when I included
those, I tried to make sure were free-licensed. I
might be able to answer some questions, but I've
probably forgotten a lot too ;)

-James

__________________________________________________
Do You Yahoo!?
Tired of spam?  Yahoo! Mail has the best spam protection around 
http://mail.yahoo.com