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[pygame] Another question about mouse cursor
Hi all
I just come to another question about using cursors in Pygame. I'm  
not happy for my project using a single colored cursor so I wrote a  
little routine that displays an image (cursor) instead of the system  
cursor (not a big picture). I realized that about every second  
seconds the cursor like hangs for a very short time and then it jumps  
to the new position. Im blitting the background if the mouse cursor  
will be moved by the background. First I thought Pygame is too slow  
to handle my tiny function. This happened on my Mac (1.6 GHz). Then I  
tried the same function on a faster PC and ran into the same  
behaviour. On both system there are no big background tasks (nothing  
else running) and there are no other tasks in my project that would  
need much performance. So it looks like to me that checking the  
incoming events will cause Pygame not to check the mouse position  
frequently or something else is consuming more CPU usage about every  
second seconds. It also doesn't matter if I move the mouse cursor  
quickly or slow.
Anyone knows if there are threats by default active that would cause  
this problem and could be turned off? What else could cause this  
behaviour?
Any suggestions are welcome
Greetings Tyger