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Re: [pygame] help: how to make a mac osx installer?



While we're on macs...
I get this error compiling w/ py2app:

*** creating application bundle: Gravity ***
Traceback (most recent call last):
File "C:\dev\Python25\lib\site-packages\py2app-0.3.6-py2.5.egg\py2app\build_ap
p.py", line 548, in _run
self.run_normal()
File "C:\dev\Python25\lib\site-packages\py2app-0.3.6-py2.5.egg\py2app\build_ap
p.py", line 619, in run_normal
self.create_binaries(py_files, pkgdirs, extensions, loader_files)
File "C:\dev\Python25\lib\site-packages\py2app-0.3.6-py2.5.egg\py2app\build_ap
p.py", line 710, in create_binaries
target, arcname, pkgexts, copyexts, target.script)
File "C:\dev\Python25\lib\site-packages\py2app-0.3.6-py2.5.egg\py2app\build_ap
p.py", line 1043, in build_executable
appdir, resdir, plist = self.create_bundle(target, script)
File "C:\dev\Python25\lib\site-packages\py2app-0.3.6-py2.5.egg\py2app\build_ap
p.py", line 973, in create_bundle
use_runtime_preference=use_runtime_preference
File "C:\dev\Python25\lib\site-packages\py2app-0.3.6-py2.5.egg\py2app\build_ap
p.py", line 962, in create_appbundle
extension=self.extension,
File "C:\dev\Python25\lib\site-packages\py2app-0.3.6-py2.5.egg\py2app\create_a
ppbundle.py", line 29, in create_appbundle
srcmain = module.setup.main()
File "C:\dev\Python25\lib\site-packages\py2app-0.3.6-py2.5.egg\py2app\apptempl
ate\setup.py", line 14, in main
CC = cfg['CC']
KeyError: 'CC'
> c:\dev\python25\lib\site-packages\py2app-0.3.6-py2.5.egg\py2app\apptemplate\se
tup.py(14)main()
-> CC = cfg['CC']
(Pdb)

Why?

Thanks,
Ian