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Re: [pygame] simple examples



This sounds like one of those situations where it would be simpler to just write it. 

In your event loop:

def GetInput():
    keystate = pygame.key.get_pressed()
    for event in pygame.event.get():
        if event.type == QUIT:
            pygame.quit(); sys.exit()
        if event.type == KEYDOWN:
            if event.key == LEFT: #Move your sprite left.
            elif event.key == RIGHT: #Move your sprite right.
            elif event.key == UP: #Move your sprite up.
            elif event.key == DOWN: #Move your sprite down.
            else: #Make a new sprite.

Or something.

Hope this helps.

Ian