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Re: [pygame] PyGame / PyOpenGL Example



Kris Schnee wrote:

Maybe I'm answering my own question here. I'm basically looking for eye candy instead of focusing on the gameplay concepts I want to develop.

It's probably better to focus on getting the gameplay right
before going after eye candy. Maybe prototype the whole
thing in 2D first.

In my experience, doing anything in 3D is very hard work,
and if you don't tackle the most important parts first,
there's a danger of running out of steam before you
get it finished.

--
Greg