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Re: [pygame] PyGame / PyOpenGL Example



Also note most of the nehe tutorials have been translated to python in
the pyopengl Demo directory.

chairs,

On Feb 14, 2008 7:49 AM, Ian Mallett <geometrian@xxxxxxxxx> wrote:
> If you really want to make something nice, even if it is a 2D
> background, your best option is to render a 3D image.
>
> The image you're looking at doesn't look like it was created with a
> heightmap, the simplest way of making 3D terrain, because the texture
> does not appear to stretch.
>
> You can something almost as good by using a heightmap (a heightmap
> codes elevations into pixels.  You can use a tool to make them, like
> "Earth Sculpter", because doing so by hand is inaccurate and slow).
>
> You then convert the image into a mesh of polygons by iterating
> through each pixel.  There some nice tutorials out there for this,
> too.  The mesh is then compiled into a display list for speed.  The
> map is then drawn at the correct location.  The houses, trees, and the
> like in the image you pointed out are made separately, then
> superimposed into the final scene before it is drawn.
>
> All in all, it is a pretty complicated mess.  If you're just beginning
> OpenGL, I recommend the Python NeHe tutorials:
> http://www.pygame.org/gamelets/ as a good introduction.  gamedev.net
> can help you with the finer details.
>
> Ian
>