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Re: [pygame] intermittant fails of unit test pixelarray_test.PixelArrayTest with Python 2.4
oh noes! the cursed switch statement strikes again.
Well done for squashing it :)
On Wed, Feb 27, 2008 at 4:54 PM, Lenard Lindstrom <len-l@xxxxxxxxx> wrote:
>
> Brian Fisher wrote:
> > On Tue, Feb 26, 2008 at 12:07 PM, Lenard Lindstrom <len-l@xxxxxxxxx> wrote:
> >
> >> For both pass and fail I get (0,0,0) --> 0, (255,255,255) --> 127. But
> >> sf.unmap_rgb(0x000000ff) is (255,255,255), the same as sf.get_at((8,8)).
> >> So the test should always fail. The question now becomes, why does it pass?
> >>
> >>
> > well if map_rgb returns 127, then the set_at should use 127 cause it
> > calls the same SDL mapping func... it may not matter what 0xff unmaps
> > to
> >
> > so what if you print out the contents of the PixelArray before the
> > assert that fails? where in the array is the 0x000000ff? how is a
> > failing paletted surface different from a passing paletted surface for
> > that check?
> >
> I found the bug and squashed it. The fix is in SVN. A missing break
> statement meant the 8 bit case was falling through in the switch
> statement to the 16 bit case.
>
> --
>
>
> Lenard Lindstrom
> <len-l@xxxxxxxxx>
>
>