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Re: [pygame] Sound to String
PyMike wrote:
> Hey! I've been trying to convert my sounds to strings so I can include them
> all in one python file. Can anyone help me?
>
>>> f = open("some_short_sound.wav")
>>> s = f.read()
The string will look something like this:
>>> s[:50]
('RIFF\xa27\x00\x00WAVEfmt \x10\x00\x00\x00\x01\x00\x01\x00D\xac\x00'
'\x88X\x01\x00\x02\x00\x10\x00data~7\x00\x00\xb8\xfb\xa0\xfa\x92\xfc')
You can copy the full string into your source, by (e.g.) saving repr(s)
into a file. You'll end up with a long line like this:
s = 'RIFF\xa27\x00\x00WAVEfmt \x10\x00[...]
Then you go
>>> from cStringIO import StringIO
>>> wav = StringIO(s)
and treat wav as a file object. For example:
>>> from pygame import mixer
>>> mixer.init()
>>> sound = mixer.Sound(wav)
>>> sound.play()
douglas